Bunker_SG1945 mapscript

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ASD
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Bunker_SG1945 mapscript

Post by ASD »

I have this map on my server. I think this is a great map it have only one problem, the maingate can be build to fast from the axis.. so for the axis ist better to let the dyn explode and build the gatewall again then jumping out to defuse...

I would like to have a mapscript what change this... simply make the time longer what is needet do build the gatewall...
Is this possible with a etpro mapscript?
Is here somone who know how to do and can explane it to me or simply doo it for me? (sorry I'm realy noob in this)

Thanks for your answers
Last edited by ASD on Mon Sep 08, 2008 1:17 pm, edited 2 times in total.
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mortis
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Post by mortis »

you can make it take 1 or 1.5 or 2 charge bars or however much you think is necessary to slow the building process. I wouldn't go over 2 bars. I'd suggest 1.5, although two engies working toegther could still build it quite rapidly. The other alternative is to make the gate satchelable. So the answer is yes it can be done with an etpromapscript.

Do you mean the tank barriers?
Last edited by mortis on Sat Oct 21, 2006 11:36 am, edited 1 time in total.
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ASD
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Post by ASD »

mortis wrote:you can make it take 1 or 1.5 or 2 charge bars or however much you think is necessary to slow the building process. I wouldn't go over 2 bars. I'd suggest 1.5, although two engies working toegther could still build it quite rapidly. The other alternative is to make the gate satchelable. So the answer is yes it can be done with an etpromapscript.
great!
how wold i do it do make it use more chargebars... i think something beween 1.5 and 2 ... i think this must simply be tested...
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Post by nUllSkillZ »

No need for an etpro-mapscript.
Can be done with a simple mapscript mod.
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ASD
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Post by ASD »

nUllSkillZ wrote:No need for an etpro-mapscript.
Can be done with a simple mapscript mod.
what is the difference?
i would like to do it without changing the pk3 file
and a etpro mapscript would make it verry easy to change it verry fast to find the correct value .... to make it not to easy for the allied and not to easy for the axis
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mortis
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Post by mortis »

You can make a "supplemental" pk3 with the new script within., or use an etpromapscript.

Do you mean the tank barriers? They seem to already need 1.5 charge cars.
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ASD
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Post by ASD »

mortis wrote:You can make a "supplemental" pk3 with the new script within., or use an etpromapscript.

Do you mean the tank barriers? They seem to already need 1.5 charge cars.
no i mean the gate what have to be destroyed befor the allied can go in and repair the tank
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Post by mortis »

I don't see a place to construct a gate in the version you provdied. I see a tank barrier and a truck barrier, but no gate, unless you mean the "Iris" at the stargate. The Iris is constructible class 2 and can be satcheled...do you have a screenshot?
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ASD
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Post by ASD »

mortis wrote:I don't see a place to construct a gate in the version you provdied. I see a tank barrier and a truck barrier, but no gate, unless you mean the "Iris" at the stargate. The Iris is constructible class 2 and can be satcheled...do you have a screenshot?
OOPS
my bad.. posted the wrong link
i changed this now
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mortis
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Post by mortis »

Try this version (etpromapscript)

I fixed grammar of the wm_announcements and the upped the charge bar requirement to 1.5.

--Mortis
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Post by Nail »

mortis:

would you like a mirror for your mapscripts ?
Improvise, Adapt, Overcome
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ASD
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Post by ASD »

mortis wrote:Try this version (etpromapscript)

I fixed grammar of the wm_announcements and the upped the charge bar requirement to 1.5.

--Mortis
COOL Thanks
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mortis
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Post by mortis »

Nail wrote:mortis:

would you like a mirror for your mapscripts ?
sure, although I have enough bandwidth my provider is a little flaky at times.
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antman
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Post by antman »

I'm also hosting the scripts by mortis as well as some other etpromapscripts here.
Prometheus swept down from the heavens bringing the gift of fire.
Wrong move.

antman's etpro stuff
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ASD
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Post by ASD »

doesn't work
im running etpub and running some other etpro mapscripts without problems
I put your script into the "promapscripts" folder (there all the other scripts are) but i cant see anny change.... ok I take a look to the changes you did and to be sure to see some changes i set it temporary to "5.5" but the gate can be rebuil in the old speedy way

what have I done wrong?
is there a way to test if the server realy run the script ... hmm some text at the beginning of the map ...
sorry i dont understand those scripts i simply use them :)
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