command post related

Discussions about ET modding (sdk code, player/weapon modeling)

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noctifer
Posts: 5
Joined: Fri Nov 30, 2007 5:00 am

command post related

Post by noctifer »

Hi all!

got 2 questions so far:

1. Is there a way to move an already existing cp to another place of the map via external mapscript? Or rather to remove it like in lms + adding another one in another place?

2. Is it possible to change an already existing individual (e.g. axis related) compost to a neutral one via external mapscript?

thx in advance

Noc
Dersaidin
Posts: 197
Joined: Fri Aug 06, 2004 1:55 pm
Location: Australia

Post by Dersaidin »

Yes to both.

http://wolfwiki.anime.net/index.php/Map_scripting
That should show you how to create entities.
Create whatever type of CP your after like that.

You can remove entities by making them invisible or removing them in their spawn block.

Using set origin might also work to move CPs, although that might cause problems. Probably safer to spawn a new one.
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