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gmScriptMod 1.0 release

Posted: Wed Feb 20, 2008 6:01 am
by dutchmeat
Quoted of http://gaminggone.net/viewtopic.php?t=1464:
Hi,
Dutchmeat and me wrote a QMM Plugin which easily allows Serveradmins to change the behavior of the Server by Scriptfile.

Atm. gmScripgMod is only for Enemy Territory, but can be attached to ALL ET Mods.
We successfully tested it with TCE, Etpro and Etpub and it works quite nice with all of them.

Project Site:

http://gaminggone.net/gmScriptMod/

Enjoy it!
Apologet|Kai
The reason we made this scriptmod, is because it can be used for all ET mods, and even on request all Q3 engine based games.
More info at: http://gaminggone.net/gmScriptMod/

I hope you like it,

With kind regards,

Dutchmeat

Posted: Wed Feb 20, 2008 10:47 am
by Luk4ward
nice, some alternative to lua i guess

Posted: Thu Feb 21, 2008 9:58 am
by =FF=im2good4u
yes and not so limited as lua either u can actauly break thnigs whit it :P

Posted: Tue Mar 18, 2008 11:48 am
by Father
Nice work!

I read in FAQ that you are going to release your GM mod for some othere games (based on Q3 engine). I'd like to ask you.. are you going to release mod for CoD and CoD2 (Win version)?
And.. are you going release Windows version for WolfET?

Posted: Tue Mar 18, 2008 1:02 pm
by dutchmeat
We already have released our next version (1.1).

And we are indeed working on a Windows release, but we need some testing to do.

And for the COD request, please stop by at our forum(www.gaminggone.net) and post so we can make a list of we have to do.