A couple of idea's (Announcer/Replays)
Posted: Sat Jul 10, 2004 4:21 pm
Not sure if you want/care/etc about feature requests/idea's on ETTV, as chances are you'll be most keen to initially just get things up and running right, but thought I'd throw two idea's in anyways.
BTW, I'm making the assumption that ETTV should allow the game to be viewable to more than just players/clanners - but rather, it should actually attempt to show ET off as a good spectator sport in general ( which I think it can be ).
As mentioned in this thread:
http://games.bigpond.com/pc/messageboar ... startid=20
...if people can choose who to spec/freefloat, they have complete freedom, which at first seems to be a Good Thing. However, the lack of cameramen does indirectly weaken any spectator chat ability, because specs through ETTV are likely to all be watching ( and hence talking about ) different things happening in different parts of the arena.
Announcer
An automated announcer would be good. To take an example, Unreal Tournament 2004 has an announcer that announces multi-frags ( 'Double Kill', 'Multi-Kill', etc ); Quake 3 also had one IIRC ( with the 'DENIED', 'HUMILIATION', etc ).
A good announcer makes segments of extraordinary play obvious ( something that you want to do ), without such announcements, it can be difficult for non-players to comprehend when somebody's laying down Teh pwn@g3. An announcer bellowing out how hard they just owned the other team makes it completely obvious.
Furthermore, by announcing a multikill etc, you make people aware of action. Because of the timed spawns in ET, you tend to get 'waves' of action ( similar to most big spectator sports like Soccer, Rugby, etc ), which an announcer would accentuate.
You can also draw peoples' attention to the playmaker, making their view more interesting, that is, assuming you use....
Replays
Because the system isn't played live, you can ( hehe, ok, I assume you can :p ) parse for significant events ( quad panzer, triple SMG kill, knife kill, last-second defuse ), then replay these. Replays could either play over top of periods in which nothing much is happening ( between waves - again, the non-live nature of the stream could allow you to find these ), or they could just interrupt, and the stream resume after - the match is delayed anyways, so it doesn't matter much.
Replays would just be... err... secksy . After all, when some n1nj4-h@X pulls off a double-kill knifing, and you miss it cos your dumb ass was watching the SK, waiting for his camped-up splashdown, you wanna see it - and currently the only way to do this is to download the demo and watch it ( and because you can't rewind the demo, it can be a pain to find and watch the exact segment of play ).
....the downside to interrupting with replays and delaying the stream as opposed to playing them over top of lull periods is of course that it makes sync'ing with the shoutcast next to impossible ( unless the shoutcast were part of ETTV, but I'm guessing re-creating all that would be a waste of precious time ).
Course, ETTV will rock with or without .
BTW, I'm making the assumption that ETTV should allow the game to be viewable to more than just players/clanners - but rather, it should actually attempt to show ET off as a good spectator sport in general ( which I think it can be ).
As mentioned in this thread:
http://games.bigpond.com/pc/messageboar ... startid=20
...if people can choose who to spec/freefloat, they have complete freedom, which at first seems to be a Good Thing. However, the lack of cameramen does indirectly weaken any spectator chat ability, because specs through ETTV are likely to all be watching ( and hence talking about ) different things happening in different parts of the arena.
Announcer
An automated announcer would be good. To take an example, Unreal Tournament 2004 has an announcer that announces multi-frags ( 'Double Kill', 'Multi-Kill', etc ); Quake 3 also had one IIRC ( with the 'DENIED', 'HUMILIATION', etc ).
A good announcer makes segments of extraordinary play obvious ( something that you want to do ), without such announcements, it can be difficult for non-players to comprehend when somebody's laying down Teh pwn@g3. An announcer bellowing out how hard they just owned the other team makes it completely obvious.
Furthermore, by announcing a multikill etc, you make people aware of action. Because of the timed spawns in ET, you tend to get 'waves' of action ( similar to most big spectator sports like Soccer, Rugby, etc ), which an announcer would accentuate.
You can also draw peoples' attention to the playmaker, making their view more interesting, that is, assuming you use....
Replays
Because the system isn't played live, you can ( hehe, ok, I assume you can :p ) parse for significant events ( quad panzer, triple SMG kill, knife kill, last-second defuse ), then replay these. Replays could either play over top of periods in which nothing much is happening ( between waves - again, the non-live nature of the stream could allow you to find these ), or they could just interrupt, and the stream resume after - the match is delayed anyways, so it doesn't matter much.
Replays would just be... err... secksy . After all, when some n1nj4-h@X pulls off a double-kill knifing, and you miss it cos your dumb ass was watching the SK, waiting for his camped-up splashdown, you wanna see it - and currently the only way to do this is to download the demo and watch it ( and because you can't rewind the demo, it can be a pain to find and watch the exact segment of play ).
....the downside to interrupting with replays and delaying the stream as opposed to playing them over top of lull periods is of course that it makes sync'ing with the shoutcast next to impossible ( unless the shoutcast were part of ETTV, but I'm guessing re-creating all that would be a waste of precious time ).
Course, ETTV will rock with or without .