ettv b7 crash on map change/reload

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arni
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ettv b7 crash on map change/reload

Post by arni »

tonight i was testing ettv b7 on my broadcaster for the first time (instead of b6 before) and i ran straight into a nasty problem.

The replayer crashes every time the map need to be changed or reloaded (end of warmup, end of intermission)

From logfiles i was able to localise the problem:

The good old serverinfo string was getting too long ...

Info string length exceeded [\pmove_msec\8\sv_referencedPakNames\etpro/etpro-3_2_0 etmain/sw_goldrush_te \sv_referencedPaks\1367603122 1639799261 \sv_pakNames\etpro/etpro-3_2_0 etmain/te_valhalla etmain/tc_base etmain/sw_oasis_b3 etmain/sw_goldrush_te etmain/supplydepotcomp1 etmain/supplydepot2 etmain/Stonehenge_KOTH etmain/sos_secret_weapon etmain/sillyctf_ett etmain/rochelle_ETPRO_ONLY etmain/rochelle_b2 etmain/reactor_final etmain/reactor_ETPRO_ONLY etmain/reactor_b3_ETPRO_ONLY etmain/reactor_b3 etmain/panza etmain/pak2 etmain/pak1 etmain/pak0 etmain/mp_bin etmain/mp_beach etmain/et_ice etmain/et_beach etmain/dubrovnik_final_ETPRO_ONLY etmain/dubrovnik_final etmain/braundorf_b2\sv_paks\1367603122 -2033274206 -2439442 -1323666142 1639799261 1998873758 -688383975 -502546417 -1209248393 -1825639382 781551833 -632306784 -1095230848 686346076 -762053374 1486094478 941058703 608521179 1581790464 -1721695896 2004278281 -207340275 239043090 2042159590 189884257 -2136487105 1186262256 \sv_pure\1\timesc] [\sv_serverid\847831]

Does this mean, that the matchserver has too many maps referenced?

Not sure if this just happened to be the first time i use b7 or this really is a bug or smth ...
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jump3r
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Post by jump3r »

too many pk3 files imho
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arni
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Post by arni »

did b7 then come up with more own variables, because this setup worked fine with b6 ...
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arni
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Post by arni »

ok looks good

had to remove a whole lot of files - worked fine with b6 as i said


--> Is there any way to tell the ettv server to not care about the _ETPRO_ONLY.pk3 files - because imo those fill up most of the space in the infostring and are always referenced by the master, no matter if the map is running or not ...
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bani
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Post by bani »

use b_campaignfile to prevent the server from referencing any files outside the specific campaign you are using.
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EagleReloaded
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Post by EagleReloaded »

I thought the _ETPRO_ONLY.pk3 files were just client side shaders?
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ReyalP
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Post by ReyalP »

EagleReloaded wrote:I thought the _ETPRO_ONLY.pk3 files were just client side shaders?
Yes, but they still must end up in information transmitted from server to client (the pure list)

Reducing the number or size of sets cvars in your server config may get around this problem.

e.g. if you are doing things like
sets .host "my ubler leet gaming host"
try taking them out.
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zinx
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Post by zinx »

fwiw this was a bug that I just fixed, causing the available space to be half length.
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arni
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Post by arni »

zinx wrote:fwiw this was a bug that I just fixed, causing the available space to be half length.
that would explain why this worked fine in b6 :-)

thanks
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bani
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Post by bani »

it was broken in b6 also. it's a bug that's been there since day 1.
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ReyalP
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Post by ReyalP »

bani wrote:it was broken in b6 also. it's a bug that's been there since day 1.
In et or just ETTV ?
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bani
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Post by bani »

ettv
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arni
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Post by arni »

i think i have another problem with info strings:

i replay all sorts of games after each other played on different matchservers, my ettv server will pick up all sorts of sets'es from all these matchservers eventually making the info string become too large.

Is there a way to clear all sets'es when the demo changes?
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