the next release of etpro will have sanity checking on sv_pure in configs.
any config which has sv_pure in it, should make it the first cvar in the init{} block, e.g.
configname someleague
init
{
set sv_pure 1
...
this will prevent the config from going any further if the admin has sv_pure incorrectly set. you cannot change sv_pure on the fly without borking the server badly. what it will do is check that the config's sv_pure matches the server's current sv_pure setting and abort the config with a verbose warning if they don't match.
erm is it me or shouldnt tournament .configs have <i>command "set nextmap map_restart"</i> or something, to break map rotations?
also, if a .config has been loaded, and then /config "none", what settings remain of the previous config? Would I be right in assuming the "init" block settings would remain, although any "setl" would no lo longer be locked? I beleive the game "forgets" about the map blocks.
so if every client picks his own antilag method.... does this mean i can use etmain or no antilag system which will make me frame\warp? (they do, dont they?)
whys wrote:so if every client picks his own antilag method.... does this mean i can use etmain or no antilag system which will make me frame\warp? (they do, dont they?)
no, antilag doesn't affect your player's movement at all. it only affects your shots.
Note that you use the FILEname of the .config (minus the .config extension), not the 'configname' contained in the .config file. The 'configname' is a longer (possibly colored etc) descriptive name.