A headshot mode is included, controlled by the cvar b_headshot (which is a bitmask):
0 = disabled
1 = only headshots do damage
2 = instagib headshots : hit = kill
4 = only clients can be damaged, not world entities (e.g. barrels)
8 = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel
The instagib damage is controlled by the cvar b_instagibdamage, 400 is the default value.
headshot mode
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headshot mode
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