Need Bani on this one!! :-)
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tha bugs i have encountered
aight i never really played 1.0.0 bani mod only 1.9.99 and here are some bugs i have experienced
-no marks on wall when shooting
-no dynamite planted dynamite defused objective taken secured
-no player1 was killed by players 2 thompson
-no g_showbullets (i thought it would of been fun and crazy on a a 20 peep server lol lasers everywhere! trippy)
-no mg42 or mines but theyre probably only avaible in 1.4
and yeah thats all i kan really remember right now lol but i tested 1.0.00 in 1.4 and they dont work either (i installed bani mod the ''classic way'' in 1.4)
anyone can help with these bugs? or did i all just out smarted you installing 1.0.00
p.s.: im even trying to reprogram the bani special menu to make it work with the 1.0.00 version of bani mod so if anyone can help with that too itll make me
btw the 1.0 noobz love bani mod lol but dont worry bani i didnt take any of the credits lol
________
Pontiac Assembly
-no marks on wall when shooting
-no dynamite planted dynamite defused objective taken secured
-no player1 was killed by players 2 thompson
-no g_showbullets (i thought it would of been fun and crazy on a a 20 peep server lol lasers everywhere! trippy)
-no mg42 or mines but theyre probably only avaible in 1.4
and yeah thats all i kan really remember right now lol but i tested 1.0.00 in 1.4 and they dont work either (i installed bani mod the ''classic way'' in 1.4)
anyone can help with these bugs? or did i all just out smarted you installing 1.0.00
p.s.: im even trying to reprogram the bani special menu to make it work with the 1.0.00 version of bani mod so if anyone can help with that too itll make me
btw the 1.0 noobz love bani mod lol but dont worry bani i didnt take any of the credits lol
________
Pontiac Assembly
Last edited by -[SomeonE]- on Fri Feb 04, 2011 12:09 am, edited 1 time in total.
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- Posts: 86
- Joined: Mon Jan 05, 2004 12:48 pm
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thast why im saking here for help... and anyways what makes you think he wouldnt? he seems to be more of a kind guy then you dude (although i havent heard of him in a while) adn thats why im asking any of you for help... i started changing the banianime1.pk3 limbo menu options to make it compatible with 1.0 (wasnt that hard so i guess someone that has the most basic computer programation or engineering skills, or wtv you want to call it, could be able to help me i fixed the menu for the extra class' but there seems to be one problem we cant switch to a normal class unless you disable the previous class by retyping its command
exemple... if your a spy youll need to retype /spy in console to disable the spy and return to normal lieut med eng and soldier class' can anyone help with this part of tha config (thast all there is left for a sucessfull limbo menu finding out how we can either bypass the cancelling or make it execute a serie of command automatically, i g2g to sleep now so ill hope someone will get this soon and one more thing... if anyone can contact bani... tell him to take a look at the posts here... he kindda left us alone
// =================================================
// CLASS GROUP
// =================================================
// BACKGROUND
itemDef {
name window
group grpLimboClass
visible 1
rect 0 0 194 247
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
decoration
background "ui_mp/assets/limbo_generic_background.tga"
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// CLASS SELECT
// itemDef {
// name window
// visible 1
// rect 0 0 60 30
// origin ORIGIN_LIMBO_OPTIONS
// forecolor 1 1 1 1
// backcolor 0 0 0 0
// style WINDOW_STYLE_FILLED
// border 0
// bordercolor 0 0 0 1
// text "Class Select"
// textfont UI_FONT_NORMAL
// textscale .255
// textalign 0 //ITEM_ALIGN_CENTER
// textalignx 5
// textaligny 12
// textstyle ITEM_textstyle_SHADOWEDMORE
// decoration
//
// cvarTest "ui_limboOptions"
// showCVar { "1" }
//
// decoration
// }
// SOLDIER
itemDef {
name window_classSoldierButton
group grpLimboTeam
visible 1
rect 39 35 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "SOLDIER"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 30
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 35 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classSoldierButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classSoldierButton forecolor 1 1 1 1 }
action {
exec "cmd scout";"cmd scout";"cmd spy";"cmd spy";
show "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_SOLDIER;
show window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// ENGINEER
itemDef {
name window_classEngrButton
group grpLimboTeam
visible 1
rect 39 58 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "ENGINEER"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 23
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 58 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classEngrButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classEngrButton forecolor 1 1 1 1 }
action {
exec "vstr engi";
hide "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_ENGINEER;
hide window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// MEDIC
itemDef {
name window_classMedicButton
group grpLimboTeam
visible 1
rect 39 81 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "MEDIC"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 34
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 81 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classMedicButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classMedicButton forecolor 1 1 1 1 }
action {
exec "vstr medi";
hide "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_MEDIC;
hide window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// LIEUTENANT
itemDef {
name window_classLieutButton
group grpLimboTeam
visible 1
rect 39 104 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "LIEUTENANT"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 17
textaligny 15
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 104 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classLieutButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classLieutButton forecolor 1 1 1 1 }
action {
exec "vstr lieut";
hide "grpLimboWeapon_Soldier*";
show "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_LIEUTENANT;
show window_feeder_lieutweap;
hide window_feeder_soldierweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
p.s.: this isnt the original file it has some modifications on it that i tryed (the exec part for all the class' have been changed to exec "vstr (class)" so that didnt work
________
Yamaha SY99 specifications
exemple... if your a spy youll need to retype /spy in console to disable the spy and return to normal lieut med eng and soldier class' can anyone help with this part of tha config (thast all there is left for a sucessfull limbo menu finding out how we can either bypass the cancelling or make it execute a serie of command automatically, i g2g to sleep now so ill hope someone will get this soon and one more thing... if anyone can contact bani... tell him to take a look at the posts here... he kindda left us alone
// =================================================
// CLASS GROUP
// =================================================
// BACKGROUND
itemDef {
name window
group grpLimboClass
visible 1
rect 0 0 194 247
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
decoration
background "ui_mp/assets/limbo_generic_background.tga"
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// CLASS SELECT
// itemDef {
// name window
// visible 1
// rect 0 0 60 30
// origin ORIGIN_LIMBO_OPTIONS
// forecolor 1 1 1 1
// backcolor 0 0 0 0
// style WINDOW_STYLE_FILLED
// border 0
// bordercolor 0 0 0 1
// text "Class Select"
// textfont UI_FONT_NORMAL
// textscale .255
// textalign 0 //ITEM_ALIGN_CENTER
// textalignx 5
// textaligny 12
// textstyle ITEM_textstyle_SHADOWEDMORE
// decoration
//
// cvarTest "ui_limboOptions"
// showCVar { "1" }
//
// decoration
// }
// SOLDIER
itemDef {
name window_classSoldierButton
group grpLimboTeam
visible 1
rect 39 35 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "SOLDIER"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 30
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 35 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classSoldierButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classSoldierButton forecolor 1 1 1 1 }
action {
exec "cmd scout";"cmd scout";"cmd spy";"cmd spy";
show "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_SOLDIER;
show window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// ENGINEER
itemDef {
name window_classEngrButton
group grpLimboTeam
visible 1
rect 39 58 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "ENGINEER"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 23
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 58 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classEngrButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classEngrButton forecolor 1 1 1 1 }
action {
exec "vstr engi";
hide "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_ENGINEER;
hide window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// MEDIC
itemDef {
name window_classMedicButton
group grpLimboTeam
visible 1
rect 39 81 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "MEDIC"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 34
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 81 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classMedicButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classMedicButton forecolor 1 1 1 1 }
action {
exec "vstr medi";
hide "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_MEDIC;
hide window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// LIEUTENANT
itemDef {
name window_classLieutButton
group grpLimboTeam
visible 1
rect 39 104 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "LIEUTENANT"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 17
textaligny 15
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 104 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classLieutButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classLieutButton forecolor 1 1 1 1 }
action {
exec "vstr lieut";
hide "grpLimboWeapon_Soldier*";
show "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_LIEUTENANT;
show window_feeder_lieutweap;
hide window_feeder_soldierweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
p.s.: this isnt the original file it has some modifications on it that i tryed (the exec part for all the class' have been changed to exec "vstr (class)" so that didnt work
________
Yamaha SY99 specifications
Last edited by -[SomeonE]- on Fri Feb 04, 2011 12:09 am, edited 1 time in total.
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all you had to chance was the pilot_force co_force spy_force scout_force to pilot co spy scout
btw that file is copywhrited you should ask first
btw that file is copywhrited you should ask first
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i changed the co_force to co and everything else its just for the normal classes i have problems cause you have to disable your special class first and i dont know how... i think you can do that byt makin it execute a serie of comands... know what i mean?
________
BUY NO2 VAPORIZER
________
BUY NO2 VAPORIZER
Last edited by -[SomeonE]- on Sun Mar 06, 2011 6:28 pm, edited 1 time in total.
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well that 1.0.0 the _force was ot make swiching posable but in 1.0.0 thats not included so oyu got to disable your class first
and and about mines ...
that wasnt uncluded in 1.0.0
also those other errors you got are probely caz oyu installed the wrong banimod version over the wrong wolf version
and and about mines ...
that wasnt uncluded in 1.0.0
also those other errors you got are probely caz oyu installed the wrong banimod version over the wrong wolf version
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aight so i guess its a failiur for the limbo menu :( but since im so stubborn imma keep on trying to make it out mines i never tryed though (probably impossible since i think they were made for the other versions of bani mod witch works only with 1.4 :() the 1.0.0 i downloaded was the one from the site (not from a link in tha forums) and heres how i installed it... theres a file called qagame_mp_x86.dll with is the file to run bani mod but therse also another one to run the original game and since you cant have 2 files with tha same name i just replaced the original with the bani the bugs also cant be 1.0 related since i get the same errors in my bani server in 1.4.... probably because 1.0.0 was kind of a test version and not a full version (even if its official release) if its not need help on that one.... i wanted to open up the qagame_mp_x86.dll file like i did for the banimediapack1.pk3 but i didnt work it said the file was incompatible to open (winRAR extractor) i also tryed with note pad but didnt work (well it did but it was this kind of writtin i couldnt understand (exemple:oagrpouahbpobghaoprbujgoarwbgjl (not accurate representation but it looks like that)))... i thought that maybe opening the file and changing some settings could help for exemple changing the spy command from co to co_force witch could help a bit well maybe well i duno.... well i hope... anyways and change also some other sutff... i could look at the 1.9.99 bani mod version and incorporate some comands of the old one with tthe new ones (oh yeah )if any of you has any computer programing skills and got some time on your hands (5min is more then enough) tell me... anyone else that wants to help feel free i love you guyz... bani if ya got any problems with me modifying it tell me and ill stop everything... but im telling you this i aint taking any credits at all for your fine work dude just trying to make things compatible
aight guyz see ya and thanks again for the help
________
AMC Eagle history
aight guyz see ya and thanks again for the help
________
AMC Eagle history
Last edited by -[SomeonE]- on Fri Feb 04, 2011 12:10 am, edited 1 time in total.
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yeah well it worked for tha pk3 file so i was like how bout give it a shot lol
do you know anything on how to look at the dll files without confusion??
________
W463
do you know anything on how to look at the dll files without confusion??
________
W463
Last edited by -[SomeonE]- on Fri Feb 04, 2011 12:10 am, edited 1 time in total.
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- Contact:
.dll is the compiled mod its coded so ppl wont get their hands on it
and the .pk3 was a .zip file only quake uses .pk3
1.0.0 was a full release and should work just fine on wolf 1.33
and you will never get mines to work on 1.0 wolf
(you cna get banimod vsay's to work if you add a self desinged wm_allied_chat.voice and a wm_axis_chat.voice
and the .pk3 was a .zip file only quake uses .pk3
1.0.0 was a full release and should work just fine on wolf 1.33
and you will never get mines to work on 1.0 wolf
(you cna get banimod vsay's to work if you add a self desinged wm_allied_chat.voice and a wm_axis_chat.voice
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what do you mean by self designed? i gotta create them myself or something???
thanks in advance
btw... anyone knows where i can get a map editing tool and a mod editing tool too? i didnt look really well and all i found was a site that said you have to pay for this sh!t and the other one i had no clue how to ecven start it some complicated shit lol
thanks for that too
________
extreme q
how do i do that can ya explain to me??wm_allied_chat.voice and a wm_axis_chat.voice
thanks in advance
btw... anyone knows where i can get a map editing tool and a mod editing tool too? i didnt look really well and all i found was a site that said you have to pay for this sh!t and the other one i had no clue how to ecven start it some complicated shit lol
thanks for that too
________
extreme q
Last edited by -[SomeonE]- on Fri Feb 04, 2011 12:10 am, edited 1 time in total.
to edit a mod you compile a dll out of the source code (any compiler should work)
to edit maps, you use... shit forgot the name... someone... anyone...
to make the voice scripts work you have to assign them calls in a .voice script that you make, put it and the voice calls into a pk3 then upload them to your server, if anyone doesn't have them they will either be kicked for unpure client when a voice is used or will have to download them before they can play
to edit maps, you use... shit forgot the name... someone... anyone...
to make the voice scripts work you have to assign them calls in a .voice script that you make, put it and the voice calls into a pk3 then upload them to your server, if anyone doesn't have them they will either be kicked for unpure client when a voice is used or will have to download them before they can play
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its gtk radiant for maps
and for the file on oyu server ppl should downlad it not be kicked or disconnected
and for the file on oyu server ppl should downlad it not be kicked or disconnected
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Re: tha bugs i have encountered
these bugs are what happen when you run the mod on the wrong version of rtcw server.-[SomeonE]- wrote:aight i never really played 1.0.0 bani mod only 1.9.99 and here are some bugs i have experienced
-no marks on wall when shooting
-no dynamite planted dynamite defused objective taken secured
-no player1 was killed by players 2 thompson
-no g_showbullets (i thought it would of been fun and crazy on a a 20 peep server lol lasers everywhere! trippy)
-no mg42 or mines but theyre probably only avaible in 1.4
only 1.41 is supported by the mod anymore.