timelimit problem on empty server
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timelimit problem on empty server
I'm using seta g_usertimelimit "25" to set the timelimit on a banimod server. When the server has no players, the server will never change the map but it keeps running on the same map.
When at least one player is connected, it's working. For example, when the server is empty and timelimit hit is coming, it will be setted to 0:00 and the nextmap do not come.
It's not better when I'm using both:
seta timelimit "25"
seta g_usertimelimit "25"
How can I force the server to use nextmap (just a mapchange, that I want..) on timelimit hit?
my maps.cfg (it will be executed on every start):
set d1 "map mp_tank ; set nextmap vstr d2"
set d2 "map mp_chateau ; set nextmap vstr d1"
vstr d1
When at least one player is connected, it's working. For example, when the server is empty and timelimit hit is coming, it will be setted to 0:00 and the nextmap do not come.
It's not better when I'm using both:
seta timelimit "25"
seta g_usertimelimit "25"
How can I force the server to use nextmap (just a mapchange, that I want..) on timelimit hit?
my maps.cfg (it will be executed on every start):
set d1 "map mp_tank ; set nextmap vstr d2"
set d2 "map mp_chateau ; set nextmap vstr d1"
vstr d1
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well that kinda wierd oh well if you run GOLDRUSH or something like that and the sever is empty there will be no1 that scores any piont so teams will stay 0 on 0 then the game does not end i dont know or you mean this if you mean this there is nothing you about it ecept you can force nextmap whit a timetrigger to scheduler or something we use that to whit down our sever stats
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Re: timelimit problem on empty server
take mp_tank out of rotation, dual objective maps will cause this problem.n-j wrote:my maps.cfg (it will be executed on every start):
set d1 "map mp_tank ; set nextmap vstr d2"
set d2 "map mp_chateau ; set nextmap vstr d1"
vstr d1
future version of banimod will rotate maps if the server is empty.
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Re: timelimit problem on empty server
cool when will it be readybani wrote: take mp_tank out of rotation, dual objective maps will cause this problem.
future version of banimod will rotate maps if the server is empty.
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- =FF=im2good4u
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but this can be fixed in the mp_depot.script or mp_tank.script simply change wm_setwinner 1
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Unless it's an unpure server, wouldn't everyone have to download the new version?
Got any old idtech3 tutorials you made or saved? Send them my way.
- =FF=im2good4u
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yeah it will work just like the special ice scripts
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- =FF=im2good4u
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well yeah maybe but the player got an amount of time to do the objectives if time runs out game end else time has no use
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