lag on an oc48 connection.....?
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- *{GC}*BaRoN
- Posts: 56
- Joined: Thu May 22, 2003 8:13 am
- Location: Washington,USA
yeah
i know what you mean guys i get tons of lag on Old Crows 32 now i have no clue why and when it gets around 13 players on each team it lags bad. and when your a pilot you are bouncing in the air its so inoying bani can you fix that
Give me all you got!
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- Posts: 450
- Joined: Fri Aug 23, 2002 10:17 am
promises promises.bani wrote:its a cpu issue on oldcrows. cant fix it without shutting down one or more of the servers.
fwiw a dual 2ghz xeon is scheduled to be installed within a week or two, which should fix most of the lag problems.
tihs hsidlihc fo eceip a is yefink
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
Mmmmm
Mmmmm...XEONs....yummy
Is the Server solely for your use or is it a shared service?
You could leave a top process running > logfile to give you at least some information about what else might be bottelnecking your own process.
I suggest you make sure that the network card interface is set to Full Duplex.
Perhaps even ask them how they connect your server to the OC48. Of course, in the real world it is probably 100Mbit and a few switches dotted around, before it gets to a router, before it gets to the real internet. Ask them if the service they offer has FD everywhere. HD (Half Duplex) can cause an extortionate amount of 'collisions' on a cheap switch. You are within your rights to ask them what switches they use to
RTCW servers imo use a lot of resource. It is more than likely that the problem lies within the server itself and its 'balancing' of shared services. The CPU usage of RTCW is directly proportional to the number of clients attached. I have not had much luck in inhibiting the rates to improve performance. Usually the best answer is to throw lots of CPU at the games - they like CPU's. The best way to improve performance (reduce lag) is to reduce the number of clients.
If you post your cfg here I am sure these lovely people will indicate if something is immediately astray.
One last thought....get a multiple CPU system...not a single. 2 cpus is ideal for a couple of rtcw games. 4 cpus if you wanna get serious.
Good Luck
Is the Server solely for your use or is it a shared service?
You could leave a top process running > logfile to give you at least some information about what else might be bottelnecking your own process.
I suggest you make sure that the network card interface is set to Full Duplex.
Perhaps even ask them how they connect your server to the OC48. Of course, in the real world it is probably 100Mbit and a few switches dotted around, before it gets to a router, before it gets to the real internet. Ask them if the service they offer has FD everywhere. HD (Half Duplex) can cause an extortionate amount of 'collisions' on a cheap switch. You are within your rights to ask them what switches they use to
RTCW servers imo use a lot of resource. It is more than likely that the problem lies within the server itself and its 'balancing' of shared services. The CPU usage of RTCW is directly proportional to the number of clients attached. I have not had much luck in inhibiting the rates to improve performance. Usually the best answer is to throw lots of CPU at the games - they like CPU's. The best way to improve performance (reduce lag) is to reduce the number of clients.
If you post your cfg here I am sure these lovely people will indicate if something is immediately astray.
One last thought....get a multiple CPU system...not a single. 2 cpus is ideal for a couple of rtcw games. 4 cpus if you wanna get serious.
Good Luck
-
- Posts: 450
- Joined: Fri Aug 23, 2002 10:17 am
Re: Mmmmm
dude bani is the linux god. trust me when i say he is a linux god. i am sure he appreciates the gesture; however he is a linux god and for good reason. did i say the buni was a linux god?stomith wrote:Mmmmm...XEONs....yummy
Is the Server solely for your use or is it a shared service?
You could leave a top process running > logfile to give you at least some information about what else might be bottelnecking your own process.
I suggest you make sure that the network card interface is set to Full Duplex.
Perhaps even ask them how they connect your server to the OC48. Of course, in the real world it is probably 100Mbit and a few switches dotted around, before it gets to a router, before it gets to the real internet. Ask them if the service they offer has FD everywhere. HD (Half Duplex) can cause an extortionate amount of 'collisions' on a cheap switch. You are within your rights to ask them what switches they use to
RTCW servers imo use a lot of resource. It is more than likely that the problem lies within the server itself and its 'balancing' of shared services. The CPU usage of RTCW is directly proportional to the number of clients attached. I have not had much luck in inhibiting the rates to improve performance. Usually the best answer is to throw lots of CPU at the games - they like CPU's. The best way to improve performance (reduce lag) is to reduce the number of clients.
If you post your cfg here I am sure these lovely people will indicate if something is immediately astray.
One last thought....get a multiple CPU system...not a single. 2 cpus is ideal for a couple of rtcw games. 4 cpus if you wanna get serious.
Good Luck
tihs hsidlihc fo eceip a is yefink
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
oldcrows is a dual p733. right now the cpu usage looks like this:
trust me when i say its a cpu issue not bandwidth issue.
Code: Select all
10:53pm up 24 days, 8:41, 5 users, load average: 6.95, 7.07, 7.05
163 processes: 140 sleeping, 9 running, 14 zombie, 0 stopped
CPU0 states: 89.0% user, 10.0% system, 0.0% nice, 0.1% idle
CPU1 states: 89.0% user, 10.0% system, 0.0% nice, 0.1% idle
Mem: 514200K av, 500928K used, 13272K free, 0K shrd, 8536K buff
Swap: 262072K av, 105780K used, 156292K free 140688K cached
PID USER PRI NI SIZE RSS SHARE STAT %CPU %MEM TIME COMMAND
17427 bani 17 -20 69308 56M 3532 S < 86.9 11.3 673:25 wolfded.x86
19872 bani 18 -10 88656 77M 13096 R < 63.1 15.4 384:15 wolfded.x86
28608 bani 20 -10 77000 65M 2808 R < 61.3 13.0 118:58 wolfded.x86
25169 bani 12 -10 66472 53M 2048 R < 23.8 10.6 130:01 wolfded.x86
32449 bani 16 0 1116 1112 816 R 6.4 0.2 0:00 top
31970 apache 9 0 8920 7388 5012 S 1.8 1.4 0:00 httpd