explosive wars...

Request/discuss new banimod features here...

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gotenks
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explosive wars...

Post by gotenks »

was just trying to create a new style of play, explosive wars... have allmost everything i need to complete it with 2 exceptions
1 i can't give enough ammo to the panzers... any way to increase the amout of ammo soldier class starts out with
2 i can't get rid of smgs...
btw if anyone is interested it has panzer regen time to 5 sec, engineer too... teams are limited to 1 engineer and 1 medic (and until i can unlimit ammo 1 lt) map is trenchtoast, it runs in goldrush as to disable objective wins... engineers and soldiers have 50 nades as well
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The Big Bad Cow
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Post by The Big Bad Cow »

Do you think you could make something like a nade launcher like in ET? Either that or make the distance you can throw nades much larger. It dosnt seem like non-panzer players have much of a chance.
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gotenks
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Post by gotenks »

the non panzer players are there to help the panzer players... i'm not moding it i'm just limiting what banimod lets me
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Post by The Big Bad Cow »

awwww... Think bani could make a cvar to enable long range ("flying")gernades? Even if the non-panzer players are there to just help, they wouldent be much fun to play unless you get flying nades.
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gotenks
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Post by gotenks »

they're not supposed to be fun to play... the medic is just there for the near miss survivors... and the engineer is there for dyno camping
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The Big Bad Cow
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Post by The Big Bad Cow »

they're not supposed to be fun to play...
Lol, ok then. See how many people play as engies and meds.
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gotenks
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Post by gotenks »

that's why you can only have 1 med and 1 eng per team... i put engineer in only because someone may enjoy dyno camping... but other than that he's useles.... i put lt in because sometimes panzies run out of ammo... especially at 5 sec regen time... meds are only somewhat usefull... as i said only in near miss conditions
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duke'ku
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Post by duke'ku »

You can run it as objective without the objectives..
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^1 Kyle Katarn
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Post by ^1 Kyle Katarn »

If the grenades coud fly then the time for each must be longer than 5 seconds or they would just explode in the air.
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Post by Bucknutz »

You want a longer hang time than 5 seconds? Just how far are you planning on throwing these nades anyway?
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gotenks
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Post by gotenks »

noticed something else aswell... if we could not have to switch between panzer and handgun
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