poison gas grenades
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poison gas grenades
in testing on oldcrows objective...
spies lose the poison knife, but get poison gas grenades.
use them to clear out campers from the war room...
they last for 30 seconds and the gas effect is cumulative. stay around for too long and you get dizzy. the gas poisoning effect takes a few seconds to wear off.
the longer a gas grenade runs, the wider the area its gas gets dispersed.
spies can only have 1 gas grenade deployed at a time.
i know there are some bugs with the bouncing physics, they sometimes stick in walls. you can stand on them to 'block' them. those bugs will be fixed eventually.
what i need feedback on is the general balance of gas grenades in gameplay.
spies lose the poison knife, but get poison gas grenades.
use them to clear out campers from the war room...
they last for 30 seconds and the gas effect is cumulative. stay around for too long and you get dizzy. the gas poisoning effect takes a few seconds to wear off.
the longer a gas grenade runs, the wider the area its gas gets dispersed.
spies can only have 1 gas grenade deployed at a time.
i know there are some bugs with the bouncing physics, they sometimes stick in walls. you can stand on them to 'block' them. those bugs will be fixed eventually.
what i need feedback on is the general balance of gas grenades in gameplay.
- OrgyBanana
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You know, That is very similar to what I had in mind. Except it wouldnt go to a spy. It would go to a scout (since they are weak as it is) and they would get sort of a Mustard Gas instead of the smoke nades. It would last for 30 seconds hurting anyone who comes near it. It sure would give scouts a little more advantage.
- =FF=im2good4u
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i like it
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noticed a few bugs with it...
1. I threw the gernade at the bottom of the stairs while standing at the top of the stairs the poisin was effecting me (the first corner where the allies go down then go up before going down again...
2. It effects even outside the smoke radius... the damage should only effect within the smoke radius
3. The Gernades should be destroyable so that you don't have to stand around waiting for the gernade to die... Maybe make it so that you have to gernade/dyno and everything in the smoke radius get's killed/damaged
4. Admins should have a toggle so they can choose poisin knife or smoke nades
1. I threw the gernade at the bottom of the stairs while standing at the top of the stairs the poisin was effecting me (the first corner where the allies go down then go up before going down again...
2. It effects even outside the smoke radius... the damage should only effect within the smoke radius
3. The Gernades should be destroyable so that you don't have to stand around waiting for the gernade to die... Maybe make it so that you have to gernade/dyno and everything in the smoke radius get's killed/damaged
4. Admins should have a toggle so they can choose poisin knife or smoke nades
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- =FF=im2good4u
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well i do miss the knives
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- ^1 Kyle Katarn
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