I play a lot in organized games with a lot of experienced players, and everyone knows how easy it is to spot a covert, and how it is imbalanced.
- What i thought of was a server flag (can be disabled) which allows cov-ops to pickup weapons of the same class as their suit, accessible via weapon slot 4, and use them as dummy weapon. (simply put, they cannot fire them, as if there is no ammo).
This is simply for the use of fooling.
- Another suggestion is to give cov-op level 4 a poisoned knife. (kill in one strike, instead of the useless assassin skill, which does 200 damage instead of 100 only on backstab)
Yes, i know cov-ops aren't used in clan games, but they are part of the game, and i believe they have rather noticable weaknesses which makes the game suffer from the lack of versatalliaty with an additional class.
P.S. - Thanks Bani for the fix of the uniform cov-op name bug.
Svartberg,
http://www.angeltowns.com/members/svart ... rative.txt
Cov-op balancing (dummy weapons, poison knife)
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