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Posted: Tue Oct 15, 2002 4:34 pm
by CarSuperfreak
persistent, ain't he? :lol:

Posted: Tue Oct 15, 2002 4:42 pm
by alexjones8194
sorry im new to banimod and im very interestedd in this. bani how much longer do u think the mod will be 4 completion? Sorry for annoying u :oops:

Posted: Tue Oct 15, 2002 5:55 pm
by CarSuperfreak
Wadda ya mean completed? Its a fully-functional mod in all respects except for being publicly released on store shelves.

Posted: Tue Oct 15, 2002 6:02 pm
by WeblionX
CarSuperfreak wrote:...except for being publicly released on store shelves.
What's next, it's own jingle?

Posted: Tue Oct 15, 2002 6:10 pm
by CarSuperfreak
banimod, banimod, cant be beat, its a really sweet game no one can beat, to shoot lots of peeps have lots of fun, play banimo-od evry-one!

(based on the korny cocoa-wheats commercial) :lol:

Re: What's bani's new idea?

Posted: Wed Oct 16, 2002 10:53 am
by The Big Bad Cow
Im pretty sure bani won't do anything related to mines

what do you mean? didnt you read what bani said?
OdaOwnzYew wrote: in the thread for Newb tagging someone asked for mines like the ones in a certyain mod

bani replied by saying "those mod's mines suck"
"what i have planned is 1000x better"

Posted: Wed Oct 16, 2002 12:50 pm
by Ph0g
Are you so narrow minded that you would assume because something is 1000x better than a mine it has to be directly related to mines?

Pizza is 1000x better than brusselsprouts yet it has nothing to do with vegetables, the only thing they have in common is that they are both food, well in this situation...the only thing his plan would be likely to have in common is that they are both weapons. Obviously I could be wrong but it seems to me bani doesn't like the concept of mines...

Posted: Wed Oct 16, 2002 2:22 pm
by Audie Murphy *SS*
Great Ideas! If you want to only use WWII ideas/technologies, how about a "Bouncing Betty" or "Bangalor Torpedos"???

Posted: Wed Oct 16, 2002 2:26 pm
by alexjones8194
actually i WAS gonna say bangalore torpedoes :oops:

Posted: Wed Oct 16, 2002 3:13 pm
by Audie Murphy *SS*
alexjones8194 wrote:actually i WAS gonna say bangalore torpedoes :oops:
Both have *very* interesting employment options, don't you think? I can think of a few great places to use either of them.

The idea of seeing someone trip a Betty and then watching it leap into the air to shred them would be a pretty cool, especially if it goes of with a whole team rampaging towards an objective like the gate in Omaha2, or that little narrow gorge to the right of the LCM's.

Or the bangalore under the gate to zap thoses krauts waiting for you would be sweet!

Posted: Fri Oct 18, 2002 12:43 pm
by The Big Bad Cow
Are you so narrow minded that you would assume because something is 1000x better than a mine it has to be directly related to mines?
not once did i say it would be directly related to mines. something directly related would be a different type of mine. all things explosive are in some way related to mines. arnt grenade launchers related to mines? how about napalm? to me, anything that turns you into charred meaty giblets is related to mines.

:idea: hey! napalm is a pretty sweet idea! wouldent it be sweet to have naplam bombs? you could throw them like a gernade but fire comes out instead of an explosion.

and also, i personaly like brussel sprouts better that pizza (unless its a veggie pizza) :wink: . nothing like grazing on those tasty greens! chew on those for an hour or two and you can look more like the Big Bad Cow! :D

Posted: Sat Oct 19, 2002 8:08 am
by ericclemmons
NAPALM WOULD BE THE SHIZNIT...i think the way it should work is it doesn't have a timer though..it's whenever it hits the ground.

That would be so good to be able to see a group of medics rushing towards a downed player, and throw a napalm 'nade on the dude's chest, (which flames gib) and the medics catch fire..

As for that matter, we need a POISON NEEDLE. :) I love being in a shrub server and needlin' somebody..That's so freakin' fun.

Posted: Sat Oct 19, 2002 11:40 pm
by Ph0g
yea but you guys gotta remember since its server side only mod, he can't import any new graphics or sounds. he basicaly can't use any resources not already provided with Wolf MP.

Posted: Sun Oct 20, 2002 9:05 am
by The Big Bad Cow
whats wrong with using the flamethrower graphics for the naplam?

Posted: Sun Oct 20, 2002 9:25 am
by bani
The Big Bad Cow wrote:whats wrong with using the flamethrower graphics for the naplam?
flamethrower graphics are done entirely clientside, its not possible to put the effect on arbitrary objects with a server-side-only mod.