- I heard that its not possible to do with quake3 engine, but Im asking about it anyways cuz I'm not sure about it.
A Button to rename demos
- a button next to 'view', 'delete' would be nice, helps sorting out demos.
demo naming script
- maybe something like '/demorecord' that would open an input where it asks how you would like to name the demo. can be just a simple bind to open input. "Enter the name of demo" and if u leave it empty, it saves as default format "time_map_etc". If possible it could have presets that u can set in a .cfg so they are already written on the input. example demorecord.cfg would have 'set demorecord "myclan_"' and when u open the input, it already has 'myclan_' typed in and u can finish it like 'myclan_opponent_map'. It could be done like inbuild spawntimer, u set the demoname and from other button it starts recording demo so u can set the name of demo on warmup and just click a button when the game is starting. (now you always have to either write it in console like //record demonamehere and when the game starts, open console, check last line written and delete the extra / - best option i've come up with so far. )
since any of those arent available yet, I'm also asking how can i bind autoaction, so that it would start taking demo of an SW round, without having warmup on it. I tried binding for example
Code: Select all
bind kp_5 "ready; cg_autoaction 13"
oh and 1 more suggestion, a way to write text in console, without submitting, mostly thought about this because of demorecord problems.
here is an example:
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"toggleconsole; TYPE /record myclan_map"