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dont know if it has been thought of but here...

Posted: Mon Nov 25, 2002 3:04 am
by bs-wannabe
ok it may be stupid it may be sart or it may be noobish but i was wonder what you think about radiation or some kind of ground that hurts you after a dynomite or grnade whatever?





radiation is what kills people in a nuclear bomb also the bomb of course but radiation is a gas / liquid i guess that didnt go away after america droped a small nuke on japan in wwll

Posted: Mon Nov 25, 2002 4:55 am
by GanjMahal
I dont know, i'm not buying it. for one thing, a small scale radioactive explosive device was still about a half century away during WW2. [Yeah yeah I know, they didnt have rocket pilots either, or people that could drop wooden decoys, etc..] Another reason is: when you blow the sea wall door on beach, do you really want to wait around on the beach before you go in and claim the bunker? I know I sure as hell don't. This option would force you to wait until the radiation wore off, or else axis waiting outside the door would waste your weakened ass. Its not fair for a team that plants the dynamite to have it working against them.

Posted: Mon Nov 25, 2002 5:00 am
by bs-wannabe
well what about typing a /code first then lay ur dynamite where the axis have it good like where a allie wouldnty last long enough to do much same for axisto allies too :?:

Posted: Mon Nov 25, 2002 5:10 am
by GanjMahal
that'd be possible I guess. I still don't like the idea though. it'd be too complicated I think.

Posted: Mon Nov 25, 2002 11:58 am
by The Big Bad Cow
there is no radiation from gernades or dynamite. only nuclear bombs do that. :roll: oh, and i think the idea is stupid. no offense, though.

Posted: Mon Nov 25, 2002 12:37 pm
by Cerberus =SS=
Maybe turning it from radiation into a gasbomb, when you place it it releases a poison gas and slowly wounds whomever walks through it. Could us the airstrike smoke and just make it green??

Posted: Mon Nov 25, 2002 1:14 pm
by The Big Bad Cow
gas bombs are an old idea, but i dont know if bani likes it or not.

Posted: Mon Nov 25, 2002 3:02 pm
by bani
poison gas grenades are on the todo list.

Posted: Mon Nov 25, 2002 3:23 pm
by gotenks
who are the p. nades for? and will medics beable to cure them?

Posted: Mon Nov 25, 2002 3:27 pm
by bani
they will only hurt you when you are in the vicinity, it wont be permanent poison. no need for medics to cure anything other than health loss.

and unlike TFC, the gas won't go through solid floors or walls... :P

who do you think should have poison gas grenades?

Posted: Mon Nov 25, 2002 3:46 pm
by WeblionX
Spy's or pilot's with a loooong charge.

Posted: Mon Nov 25, 2002 3:55 pm
by The Big Bad Cow
bani wrote:poison gas grenades are on the todo list.

:jump:

definitely the Spy.

or maybe this can even out the Scouts some more?

Posted: Mon Nov 25, 2002 4:14 pm
by duke'ku
I think scouts should get the poison gas grenades. Think about it... a scout, the person who goes ahead and scouts things out. They can run faster, drop decoys, fake airstrikes, and what better than some poison gas nades to slow the enemy down for a safe escape?

Posted: Mon Nov 25, 2002 5:36 pm
by The Big Bad Cow
and what better than some poison gas nades to slow the enemy down for a safe escape?
Ph0g wrote: Faster sprinting speed.
i just thought i should say it for him this time. :D :D :D

Posted: Mon Nov 25, 2002 5:53 pm
by gotenks
i think medics should have them if you can change them if not then scout... the medic makes sence carrying a poisen... scout needs something with a little more force added to it's arsenal * maybe replace the fake cover fire they have with it... spy i think they are good... maybe the dart idea as a choice with knife for them