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Mod Programming FAQ

Posted: Thu Aug 15, 2002 8:36 pm
by bani
This really isnt the forum to be asking questions how to write your own mods, or recruiting people for mod development groups.

If you would like to learn how to write mods, here are some good resources. Some are RTCW-specific and some are not. But all are relevant to RTCW modding.

http://quakestyle.telefragged.com/tuts.shtml
http://www.planetquake.com/code3arena/
http://rhinoflatttindustries.net/wolfen ... ogramming/
http://www.quake3world.com/cgi-bin/foru ... &SUBMIT=Go
http://www.forumplanet.com/planetwolfen ... p?fid=4421

Posted: Fri Aug 16, 2002 8:15 am
by mG+++TheMentor+++
Guess i started a chain reaction :wink: Sorry bout that... guess this isn't really the place to ask such modding questions but at least this forum is active instead of waiting forever for some modder to come and say "oh u wanna learn how to mod?"

Later,
mG+++TheMentor+++

Just to follow suit...

Posted: Fri Sep 20, 2002 3:35 pm
by Ariem
Three questions, and I know I shouldn't do it here but...

1. "What programming language are the .DLL files writen in?"
2. "How do you open them in a readable format?"
3. "Is that where most of the modding is done?"

again, I am very sorry for posting this here but I am trying to finish a large download and opening and looking at the links you posted would take hours at least...

Thanks for reading.
Ariem

Posted: Mon Nov 18, 2002 8:35 pm
by Ph0g
Ariem...im not really sure if these answers are accurate....cuz i never wrote a mod...but here are some guesses.


1. The source is in C, so that would mean the game was written in C
2. If you get the source code you can edit the C files in notepad
3. I would assume thats where all of the modding is done :D

Yea, I figured most of it out. Thanks.

Posted: Tue Nov 19, 2002 2:54 pm
by Ariem
Yea, I figured most of it out. Thanks. If fact I am pretty sure you got it right.

Mod Example

Posted: Sun May 18, 2003 7:48 pm
by TeufelHund
Hello all, I have a mod example that I am working on as a sort-of tutorial for those wanting to learn about RtCW Modding. Do you mind if I post it here in this section? Thought that I would ask first before posting it.

TeufelHund

Posted: Sun Apr 11, 2004 7:57 pm
by Waff-L
Please sombody post a link or whatever to were I can learn how ta mod in RtCW

Posted: Sun Apr 11, 2004 9:29 pm
by duke'ku
Waff-L wrote:Please sombody post a link or whatever to were I can learn how ta mod in RtCW
http://www.google.com/

Posted: Mon Apr 12, 2004 4:32 am
by BOTA
Hahahahahaaa

Posted: Mon Apr 12, 2004 10:49 am
by Waff-L
haha that doesn't help if you could even be a little more specific such as what I should type in for the search haha

Re: Mod Programming FAQ

Posted: Mon Apr 12, 2004 5:23 pm
by Badhabit
Why don't you just read the first MSG of this topic :shock:

bani wrote:This really isnt the forum to be asking questions how to write your own mods, or recruiting people for mod development groups.

If you would like to learn how to write mods, here are some good resources. Some are RTCW-specific and some are not. But all are relevant to RTCW modding.

http://quakestyle.telefragged.com/tuts.shtml
http://www.planetquake.com/code3arena/
http://rhinoflatttindustries.net/wolfen ... ogramming/
http://www.quake3world.com/cgi-bin/foru ... &SUBMIT=Go
http://www.forumplanet.com/planetwolfen ... p?fid=4421

Posted: Mon Apr 12, 2004 10:09 pm
by Waff-L
Oops....i thought they were all Quake 3 mod tutorials(I don't really take the time to check the first things because most of the time they're pointless).....which is useful since i have the game.

Danke shane.

Posted: Wed Jun 09, 2004 6:20 am
by dutchmeat
Hi, i dont know if this post supposed to be here but:

Can someone help me with calling votes??
i want something like :

/callvote slowpanzer

slowpanzer
if (g_gametype.integer != GT_SINGLE_PLAYER)
VectorScale(dir,100,bolt->s.pos.trDelta); )

greetings DutchMeat

[/b]

code architecture

Posted: Sun Jun 27, 2004 7:12 pm
by customValidator
I hope this isn't to high level, but it was the best place I could find to post it and hope for a good answer.

Are there any forums, conversations, links, tutorials, whatever that talk about the code at a system interaction level. More abstract than how do I spawn medics with panzers. Don't get me wrong, I loved that tutorial. This one is more like what i am looking for, except it isn't rtcw or et, and it is too high level for experienced programmers. I would like to walk through more of the codebase than that as well.

If there isn't, can we make one, he he... :wink:

Posted: Wed Jan 19, 2005 2:30 am
by dutchmeat
:) lol my mod {proud} and copied most of it:

www.newgenerationmod.tk
can someone tell me how to Compile in LINUX ? .so ?
i really cant find it anywhere...
what i did find is this:
http://www.planetquake.com/qdevels/linux/Makefile1.txt
but this is quake, do i just have to change the 'Outfiles' in rtcw files ?