You may download the server binaries from here.
** NEW SOUNDPACK 2003-02-18 **
Support for optional soundpack:
Download the 2003-02-18 soundpack here.
Contains voices for extended playerclasses, taunts, as well as shotgun reload sound.
win32 servers and clients: Place it in C:\Return to Castle Wolfenstein\main\
linux servers: Place it in /usr/local/games/wolf/main/
linux players: Place it in /usr/local/games/wolf/main/ or ~/.wolf/main/
Private messaging:
- g_privateMessages (default 1) enables private messaging
- g_minmsgchars (default 2) minimum # of characters to match player names on
/msg <playername> <text> sends private message to all players matching <playername>. <playername> can be a partial match, eg a clan tag
/msg_team <playername> <text> as above, but only sends to players on your own team.
Ignoring:
Players may now selectively ignore other players by using /ignore <clientid> and remove ignores with /unignore <clientid>. /ignore and /unignore without a clientid print your current ignore list.
Class summary:
Players may get a summary of players on their team with the /classes command.
Kickable grenades:
Players may opt-out or opt-in to kickable grenades with /kickablegrenades <0/1>.
Deployable spawnpoint changes:
"No deployables" now appears at the end of the spawnpoint list, so that player scripts work without changes.
Specific spawnpoint selections (allied side, axis side) now override deployables.
Player loadouts:
- g_soldierNades (default 4)
- g_medicNades (default 1)
- g_medicClips (default 0)
- g_engineerNades (default 8 )
- g_engineerClips (default 1)
- g_LTNades (default 1)
- g_CONades (default 6)
- g_spyNades (default 2)
- g_pilotNades (default 2)
- g_scoutNades (default 3)
- g_binocs (default 184) - select which players start out with binoculars. only lt's can call artillery strikes. 1=soldier 2=medic 4=engineer 8=lt 16=co 32=spy 64=pilot 128=scout
- g_giveammo (default 0)
Gibs:
- g_reportgibs (default 0) gibs are reported in console
- g_gibpoints (default 0) players score for gibbing enemy, and penalized for gibbing teammates
- g_smokinggibs (default 1) players gibbed by panzerfaust at close range leave smoking gibs
- g_showtapout (default 0) - show players who tap out in console
- g_unlockWeapons (default 0) 1=unlocks mp40/thompson for medics and engineers 2=unlocks all weapons for all classes 3=soldiers drop their primary weapon on limbo
- g_dropclips (default 0) 1=extra ammo clips are dropped along with weapons
- semiadmins no longer get lowscore kicked
- goldrush - players who disconnect drop their gold now
- goldrush - white colored gold = 10
- g_ftfix (default 1) fixes flamethrower invisible-flames bug/exploit (stock bug)
- invisible-flames bug/exploit when underwater bug fixed (stock bug)
- team locking properly follows stopwatch (tested)
- no longer zombie players on map rotations (stock bug)
- flag deploying exploit fixed
- instagib - artillery strikes no longer allowed
- g_obj_campprotect (default 0) 1=enables objective anti-camping
- g_obj_camptimeout (default 20) seconds before players are penalized
- g_obj_campwarnmessage - message given to players 5 seconds before they will be penalized
- g_obj_camppenaltyseconds (default 5) seconds to penalize player on next respawn
- g_obj_camppenaltymessage - message given to players when penalized
- g_obj_campradiustrigger (default 200) radius around trigger objectives (eg dynamite objectives, radios) for anticamp detection
- g_obj_campradiusflag (default 319) radius around flags (eg documents) for anticamp detection
- g_obj_campok (default "ducts") map area names which are explicitly ok for camping
Capture the flag game mode:
g_gametype2 7 enables classic 2-flag capture the flag game mode. requires specific script support for maps. scripts available for mp_depot, mp_trenchtoast, mp_ice, mp_sub. any checkpoint map should be easily convertible to ctf mode.
Penalty box
Admins may put players in a penalty box with /penaltybox <clientid> <seconds>. Offending player is gibbed and prevented from respawning for <seconds>. Defaults to 60 if no time specified.
Flag locking
- g_flaglocking (default 0) axis/allies-only spawn flags are locked once captured. dual team spawn flags are unaffected.
- g_throwablepacks (default 0) 1 = throwable medpacks 2 = throwable ammopacks 3 = both