1.1.62 beta release
Moderators: Forum moderators, developers
1.1.62 beta release
This is the seventh public beta release. Please report bugs to this thread only!
You may download the server binaries from here.
** NEW SOUNDPACK 2003-02-18 **
Support for optional soundpack:
Download the 2003-02-18 soundpack here.
Contains voices for extended playerclasses, taunts, as well as shotgun reload sound.
win32 servers and clients: Place it in C:\Return to Castle Wolfenstein\main\
linux servers: Place it in /usr/local/games/wolf/main/
linux players: Place it in /usr/local/games/wolf/main/ or ~/.wolf/main/
optimizations
new, more network efficient rocket pilot smoke effect
overall reduced server cpu usage by 4%
new weapons
deployable mg42 for engineer /special1 (g_deployablemg42, default 0 - disabled)
engineer may only deploy one mg42 at a time, and loses it when they limbo.
new player features
/alt while holding grenade does /vsay_team FireInTheHole (hopefully this will reduce teamkills )
bugfixes
/msg /msg_team private messaging should be fixed now.
misc
/mapdebug <clientid> /debugmap <clientid> server commands to make it easier to make ctf maps. use will be documented later...
ctf sudden death on empty server will end round
/timedate works same as /datetime
You may download the server binaries from here.
** NEW SOUNDPACK 2003-02-18 **
Support for optional soundpack:
Download the 2003-02-18 soundpack here.
Contains voices for extended playerclasses, taunts, as well as shotgun reload sound.
win32 servers and clients: Place it in C:\Return to Castle Wolfenstein\main\
linux servers: Place it in /usr/local/games/wolf/main/
linux players: Place it in /usr/local/games/wolf/main/ or ~/.wolf/main/
optimizations
new, more network efficient rocket pilot smoke effect
overall reduced server cpu usage by 4%
new weapons
deployable mg42 for engineer /special1 (g_deployablemg42, default 0 - disabled)
engineer may only deploy one mg42 at a time, and loses it when they limbo.
new player features
/alt while holding grenade does /vsay_team FireInTheHole (hopefully this will reduce teamkills )
bugfixes
/msg /msg_team private messaging should be fixed now.
misc
/mapdebug <clientid> /debugmap <clientid> server commands to make it easier to make ctf maps. use will be documented later...
ctf sudden death on empty server will end round
/timedate works same as /datetime
- ZarkingFardwarks
- Posts: 73
- Joined: Thu Oct 24, 2002 11:32 pm
- Location: PA usa
- Contact:
bani, you are indeed the man.
http://www.thirteenovereight.com/andy/rtcw/
we played with this on the zer0 server last night, check all the jpg's with mg42 in front. definitely more POTD to plug banimod material =)
-zf
http://www.thirteenovereight.com/andy/rtcw/
we played with this on the zer0 server last night, check all the jpg's with mg42 in front. definitely more POTD to plug banimod material =)
-zf
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
DUDE deployable mg42 lol this is awsome now every1 wants tyo be an engeneer
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
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- Posts: 224
- Joined: Sun Sep 29, 2002 8:05 pm
- Location: Albany,LA
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- Posts: 450
- Joined: Fri Aug 23, 2002 10:17 am
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- Posts: 224
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- Majikthise
- Posts: 150
- Joined: Wed Aug 07, 2002 3:04 pm
- Location: Cincinnati, Ohio
- Contact:
Ahem, first off: Alex, PLEASE stop making suggestions. For the love of balance, they are horrible.
Ok, now to the point. As for the new smoke on rocket pilots, I think it looks better now, and can actually be distinguished from airstrikes, but it has a slight bug. Sometimes after someone is killed, the smoke stays in the air, shooting downwards for a few seconds. Some examples:
http://home.cinci.rr.com/puyodead/wolf/shot0001.jpg
http://home.cinci.rr.com/puyodead/wolf/shot0002.jpg
Also, the deployable MG42's are great (really help for defending would-be cows/large gold cashers), and so far, I have not seen them get exploited. But, I do see a window for them to be exploited. After your current gun is broken, and smoking, if you have the power bar energy for it, you can immediately place a new one. I suggest making it so a new one can't be placed untill the old gun has disapeared (only takes a few more seconds to disapear anyway, so it's only about a 3 or 4 second difference). Also, there is a bit of a bug/exploit for them... they can be placed, AND used underwater . Of course, you can't use it for long (you'll drown), but it's still just a bit odd.
Otherwise, nice update, as usual.
Ok, now to the point. As for the new smoke on rocket pilots, I think it looks better now, and can actually be distinguished from airstrikes, but it has a slight bug. Sometimes after someone is killed, the smoke stays in the air, shooting downwards for a few seconds. Some examples:
http://home.cinci.rr.com/puyodead/wolf/shot0001.jpg
http://home.cinci.rr.com/puyodead/wolf/shot0002.jpg
Also, the deployable MG42's are great (really help for defending would-be cows/large gold cashers), and so far, I have not seen them get exploited. But, I do see a window for them to be exploited. After your current gun is broken, and smoking, if you have the power bar energy for it, you can immediately place a new one. I suggest making it so a new one can't be placed untill the old gun has disapeared (only takes a few more seconds to disapear anyway, so it's only about a 3 or 4 second difference). Also, there is a bit of a bug/exploit for them... they can be placed, AND used underwater . Of course, you can't use it for long (you'll drown), but it's still just a bit odd.
Otherwise, nice update, as usual.
- TEAMMATE-8163
- Posts: 192
- Joined: Sat Jan 11, 2003 9:18 am
- Location: Pennsylvania
- Der Kammisar
- Posts: 106
- Joined: Sun Sep 08, 2002 9:23 am
I really enjoy the guns. I play alot as an eng anyway, so now I have even more incentive to stay eng.
Here's a suggestion for you to peruse.
Could you make an option to allow the guns to remain after the eng's death? You wouldn't want this enabled all the time, but I think it'd be fun to turn on every once in a while and have a full fledged mg emplacement battle.
Of course there's a downside. Usually the gun is broken when the eng dies and he'd have to go fix it again.
Here's a suggestion for you to peruse.
Could you make an option to allow the guns to remain after the eng's death? You wouldn't want this enabled all the time, but I think it'd be fun to turn on every once in a while and have a full fledged mg emplacement battle.
Of course there's a downside. Usually the gun is broken when the eng dies and he'd have to go fix it again.
=SWAT=DerKammisar
- Majikthise
- Posts: 150
- Joined: Wed Aug 07, 2002 3:04 pm
- Location: Cincinnati, Ohio
- Contact:
Found another bug. I placed an MG42 by a thin wall (spawn houses on ice), and when you grabbed it, turned so you would be "in" the wall, and let go, you warp to the outside. But, you had to wait for a while before you could get un-stuck from the wall, but still, it was possible to warp through the wall.