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Lag on Oldcrows 32 Normal

Posted: Sun Apr 13, 2003 3:30 pm
by Gyro Gearloose
What is with this server? If it gets more that about 20 players, the lag becomes unbearable. Perhaps 32 players is way too many?

Posted: Sun Apr 13, 2003 4:06 pm
by =SWAT=Kenny
bani will have to check the cpu and memory load. servers tend to lag more if they run out of cpu or memory.

Posted: Sun Apr 13, 2003 4:49 pm
by SwERvE
Changing maps all the time drains the hell out of the memory too. You can see it most when this happens. Also with the dynamic lighting on the gold your cpu will lag like hell if a cow is killed. Maybe there are some optimizations that can be made in these areas of code. Or maybe you could set up a paypal account to purchase some more ram or something, I could contribute a few buck for the cause.

Posted: Sun Apr 13, 2003 7:05 pm
by Gyro Gearloose
SwERvE wrote:Changing maps all the time drains the hell out of the memory too.
Oldcrows 32 doesn't change maps. It stays on Trench Toast.

Posted: Sun Apr 13, 2003 7:41 pm
by WeblionX
Well, think of it like this. The entire map is out doors. Most up to a point is drawn by the engine, even if it's out of sight. So, assuming the map was properly made, the engine usually draws up until you can't see due to the fog. If there are lots of people in one place, even if they're not in direct sight, chances are they are being rendered. The server seems to have had problems with lag, so I'm not sure what the exact problem is though.

Posted: Sun Apr 13, 2003 8:29 pm
by SwERvE
I thought the 32 normal and instagib and possibly 16 all ran on the same comp.