OC16 goldrush map config
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OC16 goldrush map config
decide...
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- Posts: 165
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i would like 1 pole it makes it different to 32 and more of a challenge with more teamwork needed. ![Cool 8)](./images/smilies/icon_cool.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
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- Posts: 165
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yeah but the only reason and i mean only reason i go to 16 cause it has only 1 pole. ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
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- =FF=im2good4u
- Posts: 3821
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why not make it rotate between 1 and 5
![Image](http://home.zonnet.nl/westhof99/2good2.gif)
I like one pole much better because it makes cowing pretty much non existant, and I love the fight for the FDA. I mean the FDA is worthless when you have 4 other poles at bases, and it's very hard for you to kill the cow succesfully AND get the gold since they cow right at their spawn and you have to wait like 5 or so seconds before they are able to be hit. Anyways, I think one pole is more fair and is more a determiner of skill than multiple poles. You can defend it... it's like a little base.
![Image](http://www.redcoat.net/pics/100.gif)
- BEAVIS|BFC|
- Posts: 44
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I think that 1 pole is a lot better because like Jexlin sayed it makes you fight for the FDA. Sometimes i am in the mood for playing 5 pole ICE. But i think that a 1 pole match then switches to a 5 pole match, etc. would be the best.
Thank you
Thank you
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- -[x]-ToMtOm
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- -[x]- badman
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OC16 goldrush map config
I like having multable flags because it's easyer and just to let anyone know I'm Not a newbie! ![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)