if i begin (example medic) than i have only 30/00 ammo so i want to have it
30/120 or higher how can i edit it plz help im sooo noob
//Thank you
Help ! how can i edit the beginning ammo ?
Moderators: Forum moderators, developers
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
for etpro
u cant
bu u cna spawn a trigger_ammo i the spawn area's whit etpro map scripting
for banimod read below \/
u cant
bu u cna spawn a trigger_ammo i the spawn area's whit etpro map scripting
for banimod read below \/
Last edited by =FF=im2good4u on Fri Jan 28, 2005 1:44 am, edited 1 time in total.
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
so for medics... g_medicClips 5 would start your medic with 5 clips +1 in his gunbani: banimod 1.1.60 wrote:# g_soldierNades (default 4)
# g_medicNades (default 1)
# g_medicClips (default 0)
# g_engineerNades (default 8 )
# g_engineerClips (default 1)
# g_LTNades (default 1)
# g_CONades (default 6)
# g_spyNades (default 2)
# g_pilotNades (default 2)
# g_scoutNades (default 3)
# g_binocs (default 184) - select which players start out with binoculars. only lt's can call artillery strikes. 1=soldier 2=medic 4=engineer 8=lt 16=co 32=spy 64=pilot 128=scout
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
the nwest is 1.1.101 but the best a publick admin can get is 1.1.99
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>