Grenade/train bug

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gotenks
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Grenade/train bug

Post by gotenks »

if you're chasing after the train and you throw/shoot a nade into the train it shouldn't go through the train and lay on the tracks... same with satchels and dyno (i think happens with dyno). Is there a way to fix this?
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RammStein
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Post by RammStein »

I hope so because it is really annoying...
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KingJackaL
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Post by KingJackaL »

Yeah, easy fix. I nade train drivers all the time - it's real easy.

Solution:

Prime the nade so it explodes just as it enters the train :P. Seriously, it works, it's a rare moment when I miss a train nade - I mean, they don't even dodge!

Having said that, it probably should still be fixed - especially for satchels.
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Post by bacon »

The way you can get the satchel charge on is stand next to it and look way up...and that only works when it's not moving. It's stupid that you have stop, look up, throw, and then look down...
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gotenks
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Post by gotenks »

KingJackaL wrote: Prime the nade so it explodes just as it enters the train :P. Seriously, it works, it's a rare moment when I miss a train nade - I mean, they don't even dodge!
.
this doesn't work with suicide nades and rifle nades
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RammStein
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Post by RammStein »

It doesn't matter if there are ways around it, a grenade shouldn't magically float through steel.
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WeblionX
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Post by WeblionX »

Well, that'd be the buggy script_mover support in ET. If Bani could iron out all the problems with script_mover handling, then you wouldn't have to worry about getting gibbed by them for no reason, too.
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Major Zadok
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Post by Major Zadok »

I only seem to have this problem if I am like within 20 feet of the tug. If I am more than that my 'nade rifle shots seem to blowup on contact with tug upon traveling threw window. Haven't really had too much trouble with things going threw the steel frame. I have had the inevitable 'bouncing' dynos and stachels though. Hmmm tough case.
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