You cant, for instance, bind "say Tralal". It´ll just come out "tralal" without a big T. An easy problem to fix i assume so please do it =)
Thanks! :O)
Bind capital letters? :(
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Waste of a perfectly good alias tbh. I get max_cvars errors as it is, it seems like such a waste to do simple say commands using aliases.[pH*Deus] wrote:set blabla "say Tralal"
bind x vstr blabla
Way too complicated, especially if you're like me and do say binds on the fly via the console. Plus, the same binds couldn't be used on etmain servers.bind v "weaponbank 4; cmd say_team "^1> ^O=47 ^U=52 ^O=41 ^U=4e ^O=41 ^U=54^1 <"
A workaround I've been using is to make a cfg file "say_medic.cfg" that has a single command:
say_team "Going MEDIC"
and then make a bind:
bind x "exec say_medic.cfg"
No aliases wasted, but there are a helluva lot of .cfg files. Even with subdirectories they're hard to keep track of.
And of course every time you exec something, a line "execing filename.cfg" appears in the console.
The engine is responsible for the lowercasing at bind time. There's nothing we can do about it.
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He's using high-ascii chars, that's why the cmd.squadjot wrote:is the cmd supposed to be there? ..or is it something special u do when typing it manually into console??? (not working at meh...got no problem tho )S0und wrote:bind v "weaponbank 4; cmd say_team "^1> ^O=47 ^U=52 ^O=41 ^U=4e ^O=41 ^U=54^1 <"
Not sure of what exactly is he using hehehehe
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NaZGûL TeaM Leader
SAWL Tech Staff
NaZGûL TeaM Leader
SAWL Tech Staff
If you put the encoded chars in the bind yourself (e.g. bind v "weaponbank 4; cmd say_team "^1> ^OG ^UR ^OA ^UN ^OA ^UT^1 <"), you don't need cmd. If you want to encoded the characters yourself (as was done here to avoid the lowercasing issue), you need to use cmd so that the client won't reencode them.
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