Demo view suggestions

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squadjot
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Demo view suggestions

Post by squadjot »

Hey..ive been playing around witht he new demo features..and its great.

I got some wishes for next versions

1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.

2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)


3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity :P... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)


4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
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MeeZ
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Re: Demo view suggestions

Post by MeeZ »

squadjot wrote:Hey..ive been playing around witht he new demo features..and its great.

I got some wishes for next versions

1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.

2. Could you add cam-angles to the follow-cam? maybe b_demo_followXangle, b_demo_followZangle, b_demo_followYangle? (to control the angle of the view of the projectile u follow)


3. A new feature!..(dunno if its possible like that) Well i wondered if u set a cam on our aim, with a custom distance value .plus a either flip effect (view FROM your point...or view TO your point)..or a add a angle..
gah..hard to explain.. oke imagine..u have a long line drawn from your gun..in a straight line to infinity :P... i want a cam across that line.. the cam would seem as somekind of zoom effect..but if u flipped it..it would point at the nozzle of the gun..(the gun that draws the gun-"line" wich the cam are attached to)


(or even rewind, heard that was impossible tho)
it is DEFINATELY impossible... I have not seen a single game that can re-wind demo's. This is because of how it works... Just check out the q3 engine source.
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Deus
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Re: Demo view suggestions

Post by Deus »

MeeZ wrote:Just check out the q3 engine source.
So You have it ?
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Rain
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Re: Demo view suggestions

Post by Rain »

squadjot wrote:1. Could the freecam -command be changed into a +freecam -freecam or freecam 1/0 instead of a toggle.
The next version of etpro will support 'freecam on' and 'freecam off' a là noclip.
squadjot wrote:4. a pause command..that works better than freezedemo (or even rewind, heard that was impossible tho)
What does freezedemo do that isn't desirable?

Rewinding demos isn't possible from a mod--they don't have enough control over what the engine does with the demo. Even if they did, it would be a very difficult task because of the way demos are handled.
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squadjot
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Post by squadjot »

freeze demo, does not freeze the demo..it freezes the "picture"..but the demo continues..."underneith" the frozen frame.. :)
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Rain
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Post by Rain »

Er, are you sure about that?
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squadjot
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Post by squadjot »

positive... unless its buggy... but yes..occured all the times ive tried..and ive tested the demo functions alot lately..
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defragga
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Post by defragga »

Rain wrote:Er, are you sure about that?
100 percent ... I recognized the same, timescale 0 just displays a conn interupted symbol, but in the background demo playback goes on (but I think not in timescale 1, but in timescale 0.1 ?)
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fretn
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Post by fretn »

afaik there's a q2 which has a demo-rewind option, or at least they are working on it, can't remember the name tho'

I like n°3 :)
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Post by shake »

instead of cam angles to the weaponcam, would it be possible to have a mouselook-type thing on the weaponcams like the original panzercam in EDV for rtcw?
squadjot
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Post by squadjot »

is multiview possible? ...during playback of demo's
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Rain
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Post by Rain »

Only if multiview was used while recording the demo.
(You'll get info for people you weren't watching while recording, though, so long as they were on the mv list.)
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Post by squadjot »

thnx :)
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fretn
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Post by fretn »

shake wrote:instead of cam angles to the weaponcam, would it be possible to have a mouselook-type thing on the weaponcams like the original panzercam in EDV for rtcw?
that was actually a bug in the rtcw version :) but it was a friendly one ;)
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squadjot
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Post by squadjot »

well..any kind of orbiting around the weapon would be cool...imo.. or a "lookat"-cam could also be cool (combined with freecam) maybe both (y)
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