I've read alot of post inhere about the ET reward system and how it screws up competitive play, rewarding the better players (teams) to give them an even bigger advantage.
My idea is simpel but prolly not accepted by most players.
The idea is reverse the award system.
What i mean is at the beginning of a match let everyone start with level2 everything. By scoring xp you'll lose stars. Also make the class dependant rewards grouped to prevent class switching after "emptying" a particular class.
I think it will make an interresting modification to the game.
For unballanced wars it will be interresting as the stronger team quickly see their reward dissapear making it harder to win.
ok , let the flaming begin
ps. dont waste time saying i'm a stupid noob i already know that
ETPRO reward system
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The problem with XP is that it rewards the better players as the game progresses. The ideal solution is no XP, so that everyone starts on a level footing and remains on a level footing.
Any system that alters players abilities as the game unfolds is a bad thing IMO, even a negative reward system such as you suggest.
Besides, I don't see how either team starting strong and getting weaker would make for a more balanced game than starting weak and staying weak (by comparison).
Any system that alters players abilities as the game unfolds is a bad thing IMO, even a negative reward system such as you suggest.
Besides, I don't see how either team starting strong and getting weaker would make for a more balanced game than starting weak and staying weak (by comparison).
- Radeon9.8kpunk
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- [MoB]Seany
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