new etpro beta discussion

Discussion for Bani's Tournament Mod

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christa
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Post by christa »

hiro wrote:how do you distinguish between single and double packs?
does it matter? Can you even distinguish that now?
El_Sexy
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Post by El_Sexy »

Yes you can... :)
Mark
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Post by Mark »

/*Demoman*/ wrote:
hiro wrote:how do you distinguish between single and double packs?
how do you do it when the models are in 3d?

answer you cant until you pick them up

:D
The colour is the key. :D Let's wait for bani's release and see how he handled that in 2d.

Greets
Mark
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meLonF
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Post by meLonF »

christa wrote:
hiro wrote:how do you distinguish between single and double packs?
does it matter? Can you even distinguish that now?
Green = small
Grey = mega

or is your gamma too bright to tell the difference? :shock: :P
ItHiR
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Post by ItHiR »

will be a static guid?
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Neuro
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Post by Neuro »

Will this hitbox thingie fix prone hitboxes ?

And i my be mistaken, but this sounds like another incerase of bandwidth requirement. :(
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FraUz
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Post by FraUz »

cg_autoaction bug preventing antilag/hitsound settings from being transmitted to server

:shock: I didn't know about this bug, is there anyone who can explain it exactly? thx
Last edited by FraUz on Wed Sep 29, 2004 4:03 am, edited 1 time in total.
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Kamel
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Post by Kamel »

SWEET! wont be long now before my evil plans are complete; to make ET... wait for it... cell shaded! XIII HERE WE COME!

lol, only kidding. i am unsure what the advantage of seeing 2d models would be though.
"Common sense isn't very common."
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bani
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Re: Request for league admins: Beta test of next etpro

Post by bani »

meLonF wrote:
bani wrote: <li>Zinx has made new headbox code which matches the clientside animations by modeling the player animations serverside <- needs heavy testing
:shock: this is great news! I was under the impression that this was something the etpro team was unable to fix. Wow. Once again the ETpro team has far exceeded what i thought was possible for ET. Great job guys 8)
no, we just said it was hard. and it was. zinx put a lot of work into this.
meLonF
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Re: Request for league admins: Beta test of next etpro

Post by meLonF »

bani wrote:no, we just said it was hard. and it was. zinx put a lot of work into this.
Well, i for one would like to say a massive thank you. This is one of the changes that i was really hoping could be implemented and i'm really looking forward to the results :)

So a huge thank you to zinc and the rest of the etpro team

(btw, my 'thank you' posts are starting to feel a bit inconsequential :?
*cough* setup an "ETpro development-costs" paypal account *cough* ;) )
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D.Devil
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Post by D.Devil »

nice job
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Deus
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Post by Deus »

FraUz wrote:cg_autoaction bug preventing antilag/hitsound settings from being transmitted to server

:shock: I didn't know about this bug, is there anyone who can explain it exactly? thx
when using cg_autoaction withbits 8 (for sw only) these settings mentioned above may become weird
*BiO*Tron
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Post by *BiO*Tron »

Neuro wrote:Will this hitbox thingie fix prone hitboxes ?
I'd like to repeat this question since if the answer is 'yes', this fix will put a natural end to mid-duel proning. 8)
Conzy
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Post by Conzy »

If you need a tester for the hitbox, I'm here !!! :D
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Q
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Post by Q »

Afaict the hitbox was a bit lagging/dragging behind.

If you run backwards you see your own hitbox in front of you.
Maybe I don't understand the new hitboxes or some more development is needed.

How is the spawntimer working?
Counting downwards, or just saying the spawntime to the mates?
Syntax? 00:30 or 00/30...

I'm a noob I know,but I'm trying to learn =)
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