The Field Ops use of Artillery is also restricted, but is on a per-minuite basis and takes into account the number of players on the team, the limit is irrelevant to the number of Field Ops! The calculation is something like the following: (thanks in part to Ben & Rain.)
2(g_heavyweaponrestriction * teamsize)
= max number of artillery per team per minuite [capped at 6]
after some research I found this...
not funny I don't want any arty at all but I will have to please myself with this... anybody another idea? [/i]
Heavyweapens restriction...
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If you're doing a 1vs1 your teamsize would be 1 so shouldn't the result be:Aragorn wrote:The Field Ops use of Artillery is also restricted, but is on a per-minuite basis and takes into account the number of players on the team, the limit is irrelevant to the number of Field Ops! The calculation is something like the following: (thanks in part to Ben & Rain.)
2(g_heavyweaponrestriction * teamsize)
= max number of artillery per team per minuite [capped at 6]
after some research I found this...
not funny I don't want any arty at all but I will have to please myself with this... anybody another idea? [/i]
2(0 * 1) --> 2(0) --> 0??
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- Posts: 10
- Joined: Sat Jun 12, 2004 10:41 pm
- Location: Fairfax, VA, USA
There is deffinately not a 6 cap.
g_heavyweaponrestriction 0
4 team members.
1 airstrike in a 15 minute map.
g_heavyweaponrestriction 15
6 team members.
4 airstrike in a minute.
g_heavyweaponrestriction 0
4 team members.
1 airstrike in a 15 minute map.
g_heavyweaponrestriction 15
6 team members.
4 airstrike in a minute.
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