Dyno Timer
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What Next, a Fld Op that has an icon about his recently lauched "Artillery Strikes" stating how many incoming shells there are.
Only thing I agree with is the "warning" given when dyno is planted, it's needs to be at time of planting and not rapped around loads of FFE, Insufficient Fire Support Messages/Captured the Flag messages that go on and on.
Makes we wonder if you could write a script that sends global statements and in the middle plants and arms ther dynamite then sends more global statements. Thereby causing confusion as to when it was planted. Shit I hate these debates
Only thing I agree with is the "warning" given when dyno is planted, it's needs to be at time of planting and not rapped around loads of FFE, Insufficient Fire Support Messages/Captured the Flag messages that go on and on.
Makes we wonder if you could write a script that sends global statements and in the middle plants and arms ther dynamite then sends more global statements. Thereby causing confusion as to when it was planted. Shit I hate these debates
dont know how ffe/capturing the flag could be tied with dyno plants since only fops would hear insufficient fire support (good fops should know when they can/cant drop artillery during competition), hah. i think that displaying that a dyno was planted across the screen for the objectives should be seriously considered. it is a great great idea.rapped around loads of FFE, Insufficient Fire Support Messages/Captured the Flag messages that go on and on.
- Fade2Black
- Posts: 34
- Joined: Sun May 16, 2004 12:01 pm
go get 'em jinks
i dunno bani, it is something that you could file under the "CONFUZ0R!!!1ONE" file. the only thing i could think of, is have it a server side cvar, like b_drawdynomessage "1" and if the leagues dissaprove, it'll be set to zero in competition configs, but anyone else can still use it for their public servers etc. yada yada.
worth a shot anyway
i dunno bani, it is something that you could file under the "CONFUZ0R!!!1ONE" file. the only thing i could think of, is have it a server side cvar, like b_drawdynomessage "1" and if the leagues dissaprove, it'll be set to zero in competition configs, but anyone else can still use it for their public servers etc. yada yada.
worth a shot anyway
)) NewdeaL
omg you cheatar!!!!!!!!sparks wrote:Dyno Counter
you could at least link to the latest version
________
digital scales
Last edited by Fusen on Fri Feb 04, 2011 11:52 am, edited 1 time in total.
- Ragnar_40k
- Posts: 394
- Joined: Thu Mar 18, 2004 5:18 pm
- Location: Berlin, birthplace of the Döner
- Contact:
Any external tools like this are prohibited in leagues.sparks wrote:Dyno Counter
The Emperor watch over you.
you already got "dynamite planted ta barrier #1" , personally i would hate to have it centered on screen..
why are people so busy with theese kinds of requests... it smells like..you think u can get a little advantage even more tight by making the mod support it..
same as etpro spawntimer. wtf?.. i cant beleive its actaully in here now..
now u can argument for a dynotimer too ..and OH.. everybody can get aimbot..so why not just use the ingame etpro aimbot..
hitsounds.. ?wtf.. imo for spectators and demo only.. hitsounds gotta go! (if leagues started forcing b_hitsounds 0 , i would cheer, and enjoy the whine of the masses)
...but who cares.. just build teh 1337 dyn0counter..so we can pwn harder!!......not.
why are people so busy with theese kinds of requests... it smells like..you think u can get a little advantage even more tight by making the mod support it..
same as etpro spawntimer. wtf?.. i cant beleive its actaully in here now..
now u can argument for a dynotimer too ..and OH.. everybody can get aimbot..so why not just use the ingame etpro aimbot..
hitsounds.. ?wtf.. imo for spectators and demo only.. hitsounds gotta go! (if leagues started forcing b_hitsounds 0 , i would cheer, and enjoy the whine of the masses)
...but who cares.. just build teh 1337 dyn0counter..so we can pwn harder!!......not.