Posted: Sun Apr 23, 2006 5:52 pm
Well, we could have ETPro be a trunk, and every mod gets to be a branch of the code. \o\
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reyalp wrote:The changes required to make etpro quite RTCW-ish wouldn't really bloat that much, and should have no significant impact on runtime performance. To me, the advantage of being able to use all the existing etpro features and bug fixes would far outweigh the inconvenience of starting a new codebase. One could fork the etpro codebase (or keep one codebase and use a shitload of #ifdefs), but IMO, the hassles would far outweigh the benefits.Ragnar_40k wrote:Imho adding rtcw stuff and new gametypes should be left to other mods like etpub to keep ETPro "clean" for competition gaming.
Disclaimer: This is just my personal opinion
Spark2 wrote:since it would basically involve adding a lot of spam
GOOD IDEA!Covertops now have the no shoot sign over their heads rather then when you aim at them
let the "old" be as it is... and make a RTCW version to ET ?..whast the deal?ouroboro wrote:I think Radea posted that because his team is playing RtCW again. Changing ET won't help RtCW.
RtCW would not survive those changes because part of what makes the game playable is it's flaws.The Necromancer wrote:RTCW with etpro antilag, etpro guids, and realhead FTW!
but then again RTCW is more dead than alive
thats a load of narrowminded bullshit imo..ouroboro wrote: RtCW would not survive those changes because part of what makes the game playable is it's flaws.
Relax. I don't care what happens to RTCW because I don't play it (sv_screenshake sucks ass).squadjot wrote:thats a load of narrowminded bullshit imo..ouroboro wrote: RtCW would not survive those changes because part of what makes the game playable is it's flaws.
and infact it has nothing to with RTCW(origin) will survive or not.. its about a MOD, that would let people play the RTCW gameplay for free.. and thats the main point..the second point is simply to get a ET:RTCW that WILL never die..(because its free).. =)
so.. how can you even sit and counter argument for a MOD ?.. were not touching your precious little rtcw..
And this regarding ETPro:example.cfg wrote:rtcw smg attributes - not recommended for servers who run anti-lag (kills happen too quick)
I happen to agree with him. If you introduce all the whiz-bang improvements of ETPro into the RTCW universe, you get a game that's no longer fun. The two games are very similar, but they are different enough that careful consideration is required before you start Frankensteining them. This is why many people feel that ported RTCW maps suck in ET - because the "ET Stuff" is not compatible with those maps, which were designed with RTCW in mind, including all its shortcomings.Demoman wrote:the sniper rifle isnt powerful enough in et to counter shots from a mp40 from accross the map with rtcw ROF
with a working anti-lag you are dead in less than a second.
its just a bad idea all around to increase the ROF and cut off distance falloff