Hey smart one, you made my point exactly. You responded to my rant instead of responding to my point, this goes to show you have no understanding of my actual point and thus couldn't argue it.In your wealth of ignorance you fail to see that the post you quoted was a response to the one immediately above it, but I guess that's beyond you.
XP was added as a feature with every intent of being an asset to gameplay, trickjumping was not. It can't be abused because everyone knows it's there and everyone knows how to take advantage of it. XP is only another element to operate with, a useful one at that.XP is not "another tactical asset for players to manipulate", it's an irrelevance that Clans will learn to abuse, as they used to with 'nade and air-strike jumping before leagues outlawed it.
If you had understood what I said you never could have argued. People can practice to become better?!?!? No way, thanks for letting me in on this, I take it the veterans keep it between themselves!?Who says I didn't realise? My point, which you're obviously too dumb to realise, is that a player can practise to become better, the game shouldn't make him or her better just because he's raked up a few kills in the space of a 30 minute round. Besides which, you say NONE of those actions can be practised in game? There's an XP reward that gives you faster reload, I can crouch to steady my aim and reduce spread, I can adjust my aim quicker if I practise. I'm not a great shot, but I'm an infinately better shot than I was 18 months ago when I started playing RTCW.
Hey idiot, there is not a goddamn thing you can do to make the reload animation take less time as a "better player". There is nothing you can do to make your soldier naturally compensate for recoil as a "better player". There is nothing you can do to to make your soldier aim steadier and fire with less spread as a "better player". Yes you can steady your aim, but the spread algorythms remain, partially emulating gun accuracy and partially emulating the soldier's ability.
All of these are soldier skills which can't be controlled by the player themselves no matter how skilled they are. These are the skills XP has an effect on. After a soldier repeats the use of these skills, he quite naturally becomes more efficient at them.
But once again, none of the above is my actual point. My actual point is that XP is just another asset to the game INTENDED to be used. All players start off with the exact same oppertunities for XP, and if they want to come out on top they would be wise to make use of their assets. XP is not a system of abuse, it is a system of benefit for all players. Clan matches are no exception, whiney bitches can cry all they want, it's a legitimate system beneficial to all scenarios.
As for the insults? Not knowing anything about you? I will insult you based on what you provide me with. So far you have provided me with ignorance, and thus I insult your capacity for intelligence. I do not do so in a childish manner.