does it matter? Can you even distinguish that now?hiro wrote:how do you distinguish between single and double packs?
new etpro beta discussion
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The colour is the key. Let's wait for bani's release and see how he handled that in 2d./*Demoman*/ wrote:how do you do it when the models are in 3d?hiro wrote:how do you distinguish between single and double packs?
answer you cant until you pick them up
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Mark
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Will this hitbox thingie fix prone hitboxes ?
And i my be mistaken, but this sounds like another incerase of bandwidth requirement.
And i my be mistaken, but this sounds like another incerase of bandwidth requirement.
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It's always better on holiday
So much better on holiday
That's why we only work when we need the money
http://www.spqr-clan.com
It's always better on holiday
So much better on holiday
That's why we only work when we need the money
cg_autoaction bug preventing antilag/hitsound settings from being transmitted to server
I didn't know about this bug, is there anyone who can explain it exactly? thx
I didn't know about this bug, is there anyone who can explain it exactly? thx
Last edited by FraUz on Wed Sep 29, 2004 4:03 am, edited 1 time in total.
Re: Request for league admins: Beta test of next etpro
no, we just said it was hard. and it was. zinx put a lot of work into this.meLonF wrote:this is great news! I was under the impression that this was something the etpro team was unable to fix. Wow. Once again the ETpro team has far exceeded what i thought was possible for ET. Great job guysbani wrote: <li>Zinx has made new headbox code which matches the clientside animations by modeling the player animations serverside <- needs heavy testing
Re: Request for league admins: Beta test of next etpro
Well, i for one would like to say a massive thank you. This is one of the changes that i was really hoping could be implemented and i'm really looking forward to the resultsbani wrote:no, we just said it was hard. and it was. zinx put a lot of work into this.
So a huge thank you to zinc and the rest of the etpro team
(btw, my 'thank you' posts are starting to feel a bit inconsequential
*cough* setup an "ETpro development-costs" paypal account *cough* )
Afaict the hitbox was a bit lagging/dragging behind.
If you run backwards you see your own hitbox in front of you.
Maybe I don't understand the new hitboxes or some more development is needed.
How is the spawntimer working?
Counting downwards, or just saying the spawntime to the mates?
Syntax? 00:30 or 00/30...
I'm a noob I know,but I'm trying to learn =)
If you run backwards you see your own hitbox in front of you.
Maybe I don't understand the new hitboxes or some more development is needed.
How is the spawntimer working?
Counting downwards, or just saying the spawntime to the mates?
Syntax? 00:30 or 00/30...
I'm a noob I know,but I'm trying to learn =)