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Posted: Wed Jul 30, 2003 3:39 pm
by SmokenStien
SCDS_reyalP wrote:
SmokenStien wrote:
I think what your not understanding here is that the Q3 engine does not support the use of vehicle use.
What you are not understanding is that the support for vehicles is not something that would go in engine. It would be in the gamecode. You would have to change a lot of game code, but there is absolutely NO reason that you couldn't do a full driving sim with the quake3 engine. In fact, the quakerally mod I linked to as proof of that :P

It wouldn't be as good as a purpose built driving sim, but it could certainly be done. OTOH, if you want to make a tank mod, I'd suggest starting with bf1942 or tribes2/torque. Both of those would be much better suited to the concept, and already have vehicles in their gamecode.
Well I've got the source code so give me some time and Ill see what I can do with it. Porting it to ET may be a problem, but hey who knows! :lol:

Posted: Wed Jul 30, 2003 3:59 pm
by WeblionX
I assume that the two non-working pictures are the map shown in GTK Radiant, correct? Trust me, I know all about that. And as it has been said already, it's possible, it just takes time to mod it. Oh, SS, I hope you know your way around the code and that you have a large pot of coffee near by. :lol: Trust me, I make maps, and that's nothing compared to coding, though I assume you know all about it.

Posted: Wed Jul 30, 2003 9:56 pm
by Boco
Coding is quite hard if you are not familiar with the code. But, I could see how the tank war thing could work. Detect if the player is in the tank and if the server recieves movement messages, move the player AND the tank. Server recieves fire event, shoots a mortar blast from the tank. It could work.

Posted: Thu Jul 31, 2003 12:54 am
by =FF=im2good4u
i make maps aswell and indead it cost a dahm time i aslo dl the sourge code of rtcw but that was even worse lol

but atleast im glad it is posable

Posted: Thu Jul 31, 2003 1:00 am
by -[x]- badman
well if u ever played battlefield. something like there tank controls would be sufficent.

if u can figure out how to set everything up properly :D

Posted: Thu Jul 31, 2003 10:41 am
by ^1 Kyle Katarn
Server recieves fire event, shoots a mortar blast from the tank
Wouldn't this require a change in the coding for the mortar. The arc for this shot would be almost horizontal.

Posted: Thu Jul 31, 2003 11:32 pm
by =FF=im2good4u
^1 Kyle Katarn wrote:
Server recieves fire event, shoots a mortar blast from the tank
Wouldn't this require a change in the coding for the mortar. The arc for this shot would be almost horizontal.
maybe but i think chancing a weapon wouldn't be to hard i think the tank code is more diffycult