ok, then go on and follow these steps:
1.) Download the file I made for you using a shader and your (its not really your™) logo.
http://etpro.poohunter.de/watermark.pk3
2.) Put this file on the server into the etpro dir and nowhere else (except the webdownload etpro dir OFC).
3.) Edit your serverconfig as follows:
Code: Select all
set b_watermarkAlpha 0.66 // Controls the transparency (1 = no transparency, 0 = invisible)
set b_watermarkFadeTime 1.5 // the amount of time it takes to fade out in s
set b_watermarkFadeAfter -1 // The time after it is faded out in s(-1 = never)
set b_watermark "cr/bc" // The path to the watermark
4.) Restart the server
5.) Check your local client if you have b_watermarkalpha set to something > 0 && <= 1 otherwise you won't see the watermark
6.) connect to your server
7.) Come back here , fall to your knees and bow to me for helping you out
8.) Use Your own imagefile and follow the above steps again (You can cancel 7 though
)
P.S.: While checking your server out I found out that b_watermarkalpha is empty.
Code: Select all
]/pb_cvarval b_watermark
^5PunkBuster Client: SV_CVAR b_watermark = 'cr/bc'
]/pb_cvarval b_watermarkalpha
^5PunkBuster Client: SV_CVAR b_watermarkalpha = ''
]/pb_cvarval b_watermarkfadetime
^5PunkBuster Client: SV_CVAR b_watermarkfadetime = '-1'
]/pb_cvarval b_watermarkfadeafter
^5PunkBuster Client: SV_CVAR b_watermarkfadeafter = '-1'
And I had to download a shitload of maps before I was able to play.
Since the server runs in stopwatchmode you might want to
set b_campaignfile "scripts/centraleurope.campaign"
to prevent people from downloading every custom map on the server.