Proposal to fix aim spread adjustments for SMG's

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Korollary
Posts: 6
Joined: Sun Mar 21, 2004 11:35 am

Proposal to fix aim spread adjustments for SMG's

Post by Korollary »

For non-SMG hitscan weapons, aim spread increases at a constant rate while firing. The bullet lands somewhere within the current aimspread depending on a random number.

For the tommy, mp40 and the sten, aim spread increases by 15+rand()%10, which means it can increase by as low as 15 or as high as 25. The bullet's position is determined as above.

For both kind of weapons, aimspread decreases at a constant rate.

So, what does this do to your SMG firing ?

I made some test runs where I fired a continuous burst of 4 MP40 bullets. I got the following sets of aimspread values:

First burst:
(60.000004, 81.960785, 70.980392, 70.980392)

Second burst:
(60.000004, 74.117645, 86.666664, 111.764717)

Third burst:
(60.000004, 69.411766, 66.274513, 96.078430)

As you see, the aimspread is varying wildly. This is not a bug; it was put there intentionally by Nerve/Splashdamage, whoever.

Competitive players know that their aimspread is increasing as they are firing, and they'd like to know (roughly) how likely they are going to hit when their crosshair is dead on.

This double random behavior gives false impressions:

1) a 4-bullet burst is not always equal to another 4 bullet burst as far as likelihood to hit is concerned
2) an 8-bullet burst could have a lower average aimspread than a 4-bullet's average aimspread.

I believe this is just too too random for competition players to deal with. I suggest that aimspread increase for SMG's be fixed (e.g. just 20 instead of 15+rand()%10 ) .

Thanks for your attention

Korollary
#uprise on irc.gamesurge.net
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