feature requests

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coda'uk
Posts: 66
Joined: Fri Apr 23, 2004 5:48 am

feature requests

Post by coda'uk »

hello

i wonder if it will be possible to add OSP style (q3 anyway) cg_customlocs 1 and addloc <locname>, to be tied in with say_team or vsay_team messages, eg say_team medic needed at #L or vsay_team Incoming #L is lost or vsay_team medic waiting at #L and so forth. same for ammo, health, class etc.

also, things like nearest person and last person you shot etc (#T, #P) would be quite handy.

you get the idea.
Last edited by coda'uk on Fri Apr 23, 2004 6:04 am, edited 1 time in total.
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coda'uk
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Post by coda'uk »

oh, and perhaps something like #F and #f to tie with your special functions, eg, if field op says laid #F at #L -> laid Ammo Packs at old city wall, or called #f at #t -> called airstike at #target location and so forth.

at the moment i use my own custom script which is tied in with my class selection script to change special functions but /class commands obviously change that.

also, for /class commands, ability to set secondary weapon would be nice, eg, lvl 4 soldier who wants a panzer and mg and not akimbo pistols should be able to set that via scripting also.
Bedrock
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Post by Bedrock »

Sadly, q3/RTCW maps were made with custom locations (i.e. Red armor. War room.. etc)

Someone at the dev thought up this wonderful idea to use coords on the map! So if you really wanted that.. it'd be something like "Fops dropped ammo @ E-7"
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coda'uk
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Post by coda'uk »

not quite true. OSP added the the ability to describe locations via the /addloc command, it would record the coordinates that you put (x/y/z) and the description you give. it was client side completely

it was simple - subdir mod/locs/mapname.cfg

here is an example of a custom loc file i created for one of the q3 ctf maps:

800 2405 24 ^1#^7LG
432 1791 24 ^1#^7RA entrance
-352 1711 -63 ^1#^7RA
1815 2109 24 ^1#^7FLAG
1286 1770 24 ^1#^7RL
2093 2448 24 ^1#^7behind FLAG
1830 1293 408 ^1#^7above FLAG
1309 367 408 ^1#^7MEGA
1285 781 24 ^1#^7low PUP entry
1610 1297 24 ^1#^7low flagside
758 1309 408 ^1#^7rail
309 804 344 ^1#^7high entry
16 1203 0 ^1#^7YA / pillars
1274 4 32 ^1#^7PUP room
981 1183 24 ^1#^7low YA side
12 179 -15 ^3#^7low middle
16 -218 -15 ^3#^7low middle
-0 -219 304 ^3#^7high middle
-21 201 304 ^3#^7high middle
-366 -833 344 ^4#^7high entry
-1297 -367 408 ^4#^7MEGA
-768 -1372 408 ^4#^7rail
-791 -2334 24 ^4#^7LG
-448 -1821 24 ^4#^7RA entrance
353 -1689 -63 ^4#^7RA
-1883 -1335 408 ^4#^7above FLAG
-1742 -2104 24 ^4#^7FLAG
-2089 -2428 24 ^4#^7behind FLAG
-1265 -1778 24 ^4#^7RL
-1608 -1332 24 ^4#^7low flagside
-1303 -661 24 ^4#^7low PUP entry
-1290 -13 32 ^4#^7PUP room

is ET so different that you cannot detect the relative location of a character based upon the given 3 coordinates, and then the closest item in the loc info to be returned as the #L value?

failing that, being able to give custom names to the gid coordinates per map would still be quite nice.
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IdNotFound
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Post by IdNotFound »

Indeed coordinates sucks. This custom names thing seem VERY nice, and ETPRO could be released with some pre-defined ones, like the Old City Wall in Oasis, Tank Barriers on GoldRush and other objectives already marked to make it easier for most of us. From that point on, we could customize as we like.

Anyway, regarding the substitution for class/location, I have asked a similar feature, but more focused on $health $weapon etc. at the time. Take a look

What I got was...
Rain wrote:I want this feature in, but there have been bigger fish to fry. If we're all lucky, it'll happen in 3.0.2.
Let's just hope /addloc is not that hard to implement ;)
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