Lower rate limit of 7000
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Lower rate limit of 7000
I was just wondering why ET Pro 3.0.1 has a lower rate limit of 7000. It effectively rules out all 56k players (I personally run a rate value of 4200).
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Re: Lower rate limit of 7000
It doesn't.Mouse Nightshirt wrote:I was just wondering why ET Pro 3.0.1 has a lower rate limit of 7000. It effectively rules out all 56k players (I personally run a rate value of 4200).
Zinx Verituse http://zinx.xmms.org/
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This sounds like the administrators of the servers are using sv_cvar to force rate to a certain range. ET Pro itself has no rate limits, except that when you change it it waits 5 seconds to take effect.Mouse Nightshirt wrote:A lot of the servers I frequent updated, and from then, when I connect, ETPro forces my rate setting to 7000. If I change it back down, it forces is back up again.
Zinx Verituse http://zinx.xmms.org/
- KingJackaL
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They may not visually warp, but players with low rate/maxpaket settings and high pings are pretty damn hard to hit compared to someone with a decent connection and maxpackets 100 / rate 15+kKingJackaL wrote:I stalk the etpro guys enough to know that antiwarp means you don't have to worry about low-rate players warping .
- KingJackaL
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With etpro 3.0.1 testbugfix1+, or with old 3.0.1?Hypnotoad wrote:They may not visually warp, but players with low rate/maxpaket settings and high pings are pretty damn hard to hit compared to someone with a decent connection and maxpackets 100 / rate 15+kKingJackaL wrote:I stalk the etpro guys enough to know that antiwarp means you don't have to worry about low-rate players warping .
Remember, the antilag code has changed...
With both. 3.0.1 and every testbugfix.KingJackaL wrote:With etpro 3.0.1 testbugfix1+, or with old 3.0.1?
Remember, the antilag code has changed...
True, it has gotten a little better with the testbugfixes. Especially the fact that it's not entirely impossible to get HS anymore. But it's still remarkably hard to hit someone with 100 ping and/or a poor connection/crappy settings.
With antilag, it's easier for someone with high ping to hit anything at all, but as it's tons harder to hit the high pinger, they actually have an advantage. Not that I would prefer to play with high ping, but still.
Now why on earth is this?
it isn't.Hypnotoad wrote:True, it has gotten a little better with the testbugfixes. Especially the fact that it's not entirely impossible to get HS anymore. But it's still remarkably hard to hit someone with 100 ping and/or a poor connection/crappy settings.
With antilag, it's easier for someone with high ping to hit anything at all, but as it's tons harder to hit the high pinger, they actually have an advantage. Not that I would prefer to play with high ping, but still.
Now why on earth is this?
antiwarp demo
zinx's ping when testing was 187...
You're probably rightbani wrote:if you have a demo from a testbugfix5 server with antiwarp enabled, i'd be interested to see it.
demos speak louder than words?
I haven't been recording demos sofar but I guess I'll have to start.
Efterlyst is the only server I play on and it's been upgrading testbugfixes almost as they've been released. It's currently running testbugfix5
- daytroxative
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