b_antilag violation

Discussion for Bani's Tournament Mod

Moderators: Forum moderators, developers

Post Reply
apo
Posts: 7
Joined: Mon Apr 19, 2004 4:51 pm

b_antilag violation

Post by apo »

Hi !

When I play on a server where g_antilag is 1, I can t desactivate the client antilag prediction because I can't set my b_antilag to 0

console "screenshot" :

\b_antilag 0
etpro: b_antilag CVAR_EQ violation - [0] shoud be EQ [1]
etpro: Saved old cvars to cvar_backup180.cfg
\b_antilag
"b_antilag" is :"1" defaut is "1"

So I can NOT desactivate antilag on my computer. :?

Any help/ idea ??

Thanks !! :D
User avatar
=FF=im2good4u
Posts: 3821
Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:

Post by =FF=im2good4u »

seems like a normal sv_cvar limit to me

i tihnk you got some forced sv_cvar on the server
apo
Posts: 7
Joined: Mon Apr 19, 2004 4:51 pm

Post by apo »

yes but it's on ALL the server ! :?
User avatar
KingJackaL
Posts: 666
Joined: Thu Jan 08, 2004 3:47 pm
Location: ChCh, NZ
Contact:

Post by KingJackaL »

apo wrote:yes but it's on ALL the server ! :?
Umm, no - no it's not. Works just fine on my servers.

Are these "all the server" that you've tried all set up by one person ( all from 1 ISP or server group )? Are they all running the same league .config when you're trying this?

...because I can assure you, ETPro itself doesn't enforce this - it's a server admin setting.
abrrad
Posts: 7
Joined: Tue Jun 22, 2004 1:18 am

Post by abrrad »

Actually, official Clanbase & Rtcw.no settings forces b_antilag EQ 1...
So, apo, if you're from europe, you most likely played on a server with official settings.
User avatar
=FF=im2good4u
Posts: 3821
Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:

Post by =FF=im2good4u »

and dont test it on my server since it has antilag forced on
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

abrrad wrote:Actually, official Clanbase & Rtcw.no settings forces b_antilag EQ 1...
So, apo, if you're from europe, you most likely played on a server with official settings.
Wow, someone needs to give their admins a cluepon.
send lawyers, guns and money
User avatar
SwERvE
Posts: 451
Joined: Tue Nov 12, 2002 11:38 pm
Location: my body is in Arizona but my mind has lost itself
Contact:

Post by SwERvE »

Heh heh, cluepon... heh
User avatar
IdNotFound
Posts: 197
Joined: Wed Dec 03, 2003 8:21 pm
Location: Brazil
Contact:

Post by IdNotFound »

May I ask WHY is it forced to 1 ? I don't see how it can affect gameplay...

Not that I would like it set to 0, but just wondering...
Image nZ/IdNotFound
NaZGûL TeaM Leader
SAWL Tech Staff
abrrad
Posts: 7
Joined: Tue Jun 22, 2004 1:18 am

Post by abrrad »

Obviously it's a "hangover" from the g_antilag days (omg we have to enforce antilag), and is of course completely obsolete, and probably wont be there in future versions. But maybe its time to force g_antilag 1 (as in not 2) for servers again :)
Who would wanna play without antilag anyway? ;)
apo
Posts: 7
Joined: Mon Apr 19, 2004 4:51 pm

Post by apo »

I tried b_antilag 0 on telenet server ( belgium) and it works.

But that' s for sure that it do NOT work on all servers. I don't know why...

Thx for answers btw :)
DG
Posts: 513
Joined: Thu Jul 24, 2003 4:16 am

Post by DG »

SCDS_reyalP wrote:
abrrad wrote:Actually, official Clanbase & Rtcw.no settings forces b_antilag EQ 1...
So, apo, if you're from europe, you most likely played on a server with official settings.
Wow, someone needs to give their admins a cluepon.
heh, http://www.clanbase.com/rules.php?lid=1365#server [edit: actually thats wrong anyway, can find new at http://www.rtcw.no/demos/%5Cfiles%5Cet% ... fig-v2.zip , which is better but still has silly things like picmip??]

from experience, I'd suggest not bothering trying to suggest improvements, they wont be appreciated, and I'm certain they know of several anyway, they dont seem to want to sort it.

Of course you have to wonder why they had gone to the effort of adding r_lightmap in 0 1 (only recently "fixed").
User avatar
ReyalP
Posts: 1663
Joined: Fri Jul 25, 2003 11:44 am

Post by ReyalP »

DG wrote:
Of course you have to wonder why they had gone to the effort of adding r_lightmap in 0 1 (only recently "fixed").
Especially since r_lightmap is cheat protected, and 1 is a cheat (removes all textures, gives you a shaded white background). hint: this is NOT vertex vs. lightmap mode.

To the clanbase admins:
Image
send lawyers, guns and money
Post Reply