hey etpro team I was wonding if you would up the distance of the artillery.. its still based off of the RTCW code and because et maps are bigger... the artillery never reaches where you are aiming.. it'll end up firing short
best example of this is the helms deep map and shooting from the tower
//VectorMA (muzzlePoint, 8192, forward, end); //derek adjusted for distance on big maps like hd
VectorMA (muzzlePoint, 16000, forward, end);
this allows players to shoot from one side of the map until the end of the other side
No, it is very simple, as demoman pointed out. The arty trace is 8192 long. If you try to arty farther than that, it won't work. That isn't an issue in any stock et maps, but is in some customs. Increasing the trace length shouldn't be a big deal, since you don't call arty that often (compared to, say an SMG firing). FWIW, sniper rifles alreayd get a 16384 trace.