Spawn timer support
Posted: Thu Aug 05, 2004 1:06 am
Muh !
I got a question, and i hope you can help me to resolve my problem.
Spawn times are a matter ot the game as shooting or camping is. Guess, everyone agrees with me here.
Also, every good player / clan trained in a map and seriously playing in some form of leage is familiar with the spawning system, the spawn time and can preview the enemy spawn quite good after seeing it once. Again, nothing special.
Then the Heron spawntimer came up, some nice piece of software, but most clans dont like it, cause the advantage is called unfair! And most leages dont allow the tool.
Here the first gamer start to argue: "What is the difference between a clock i put next to my screen and this tool? I announce the enemy spawn in Ts so or so. (German experssion, dont know if it is same in english)"
Hmm... ok, so no spawn timers. Of course they are seen in every demo, so easy to proove. But wait! What, if the timer announce it as sound sample and not in ET itself ??? No one would find out, and spawn timers would be easy to code...
On the other hand, timing the spawn is a tactic every good clan can do without external tools. And here comes the fun part:
Bani argues, ET matches are to defensive. Half of the matches are full holds, even when the strengh of two clans are just a bit different. So, here is my idea to make it more easy for the offensive and maybe the weaker clans to play with the tactic of the "pwing" ones (dont even know what the word mean, btw...)
If bani can code some adiitional timer next to the respanw clock, starting with 00 and automaticaly set to the enemy respawn maximum time, every clan can use spawn related tactics. Of course, the counter will start only by activating of a player (teammate) who saw the enemy spawn. But then, no settings have to be made, just press a button and everyone in your team can see the enemy respawn clock (if your teammate dont press the button to the wrong time, 4 sure).
Now many clans will shout : "No! This make spawncamping even more easy and lame the game up!" Yes and no. I will make spawn realtet tactics (and so spawn camping) more easy for the attacking team, cause the defenders normally dont tend to fight next to the attacking spawn. Also, on most maps the attacker has more locations to spawn in, so he can evade spawncamping more easy. And, of course, the defender dont need to evade the enemy spawn to get past it.
Other players will shout: "This will rip pub gameplay!" Maybe it will. But we think about competition play here.
To sum the effects up: weaker clans can play spawn relatet tactics more easily, evading the enemy spawn will be easy, once seen. Also, no superiour advantage is gained in any way. Spawn camping will increase, but only in areas where it is not used much bevore (weaker clans) cause spawn camping is an elemental part ot the game (and it is war ) as you surely agree with me.
your opinions, please.
I got a question, and i hope you can help me to resolve my problem.
Spawn times are a matter ot the game as shooting or camping is. Guess, everyone agrees with me here.
Also, every good player / clan trained in a map and seriously playing in some form of leage is familiar with the spawning system, the spawn time and can preview the enemy spawn quite good after seeing it once. Again, nothing special.
Then the Heron spawntimer came up, some nice piece of software, but most clans dont like it, cause the advantage is called unfair! And most leages dont allow the tool.
Here the first gamer start to argue: "What is the difference between a clock i put next to my screen and this tool? I announce the enemy spawn in Ts so or so. (German experssion, dont know if it is same in english)"
Hmm... ok, so no spawn timers. Of course they are seen in every demo, so easy to proove. But wait! What, if the timer announce it as sound sample and not in ET itself ??? No one would find out, and spawn timers would be easy to code...
On the other hand, timing the spawn is a tactic every good clan can do without external tools. And here comes the fun part:
Bani argues, ET matches are to defensive. Half of the matches are full holds, even when the strengh of two clans are just a bit different. So, here is my idea to make it more easy for the offensive and maybe the weaker clans to play with the tactic of the "pwing" ones (dont even know what the word mean, btw...)
If bani can code some adiitional timer next to the respanw clock, starting with 00 and automaticaly set to the enemy respawn maximum time, every clan can use spawn related tactics. Of course, the counter will start only by activating of a player (teammate) who saw the enemy spawn. But then, no settings have to be made, just press a button and everyone in your team can see the enemy respawn clock (if your teammate dont press the button to the wrong time, 4 sure).
Now many clans will shout : "No! This make spawncamping even more easy and lame the game up!" Yes and no. I will make spawn realtet tactics (and so spawn camping) more easy for the attacking team, cause the defenders normally dont tend to fight next to the attacking spawn. Also, on most maps the attacker has more locations to spawn in, so he can evade spawncamping more easy. And, of course, the defender dont need to evade the enemy spawn to get past it.
Other players will shout: "This will rip pub gameplay!" Maybe it will. But we think about competition play here.
To sum the effects up: weaker clans can play spawn relatet tactics more easily, evading the enemy spawn will be easy, once seen. Also, no superiour advantage is gained in any way. Spawn camping will increase, but only in areas where it is not used much bevore (weaker clans) cause spawn camping is an elemental part ot the game (and it is war ) as you surely agree with me.
your opinions, please.