Goldrush2

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about:blank
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Goldrush2

Post by about:blank »

Hi, i read about your design of goldrush and have some more points that would make it a better map.

Having more space in the bank, like being able to go up on the balcony's up the top.

or even making it like fueldump, E.g. having an axis door at the back
>>steven!
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Post by >>steven! »

shouldnt this be put in the goldrush "fixed" thread
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=FF=im2good4u
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Post by =FF=im2good4u »

no it should not this is shadow topicing :D

here ppl can post stuff whitout having to read the 16 pages first LoL
bacon
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Post by bacon »

=FF=im2weak4u wrote:here ppl can post stuff whitout having to read the 16 pages first LoL
You mean we don't have to read 1000 replies of the same exact thing posted over and over again!?!?!?! WOW! THAT'S AMAZING!!!!!!!
With that said, it's getting rather sad how some people post the same crap as other people and think they're contributing to a thread....
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MeeZ?
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Re: Goldrush2

Post by MeeZ? »

about:blank wrote:Hi, i read about your design of goldrush and have some more points that would make it a better map.

Having more space in the bank, like being able to go up on the balcony's up the top.

or even making it like fueldump, E.g. having an axis door at the back
That'd make it easier to defend... therefore worse.
BAN PRONEDELAY \o/
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Re: Goldrush2

Post by duke'ku »

MeeZ? wrote:
about:blank wrote:Hi, i read about your design of goldrush and have some more points that would make it a better map.

Having more space in the bank, like being able to go up on the balcony's up the top.

or even making it like fueldump, E.g. having an axis door at the back
That'd make it easier to defend... therefore worse.
not if the allies can come in that way :)
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RtcwPla0r
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Post by RtcwPla0r »

Is there any playble pre-alpha or something of goldrush2, I'm curious the best way to kill curiocity is check out this map. I'm curious how it going to affect gameplay.

Cheers!
All your base are belong to us!
about:blank
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Post by about:blank »

I reckon i should make map of what i personally would like it to be like, people say that there is too much of escorting and dynamiting
>>steven!
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Post by >>steven! »

RtcwPla0r wrote:Is there any playble pre-alpha or something of goldrush2, I'm curious the best way to kill curiocity is check out this map. I'm curious how it going to affect gameplay.

Cheers!
it is not going to be a new map, it is a map script to replace the normal goldrush, so servers can either use goldrush 2 or goldrush 1
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bani
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Post by bani »

there wont be any new goldrush.
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WeblionX
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Post by WeblionX »

Says yuo. :E
Got any old idtech3 tutorials you made or saved? Send them my way.
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bani
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Post by bani »

weblionx <3 abuse
blaz
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Post by blaz »

*bump* :twisted:

make the tank indestructable OR remove the tank barriers.

if you remove the tank barriers, make the tank destructable. if you keep the tank barriers, make the tank indestructable. the latter is the best option in my opinion.

make the command post allies only. move it where the health and ammo racks are. make it allies spawnable. have the health and ammo racks built when the command post is built (e.g. axis cp on et_ice).

increase the axis spawn time.

to what number, you ask? i don't know. i'd say 40. those spawn timer scripts don't exactly work that well with a spawn time of 40 do they :) is it 40, then 20, then 00, and 40 again? don't like that number? how about 35? 35, 10, 45, 20, 55, 30, 05, 40, 15, 50, 25, 00...oh yeah. 40 is looking better already.

remove truck barriers.

discuss.
>>steven!
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Post by >>steven! »

bump urself tbh

bani has said there wont be a new one

bump ^^^

discuss...
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Adacore
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Post by Adacore »

I'd say there is overwhelming public support for a modified goldrush from competition players - almost all I have talked to want the bank phase fixed and if WeblionX can do something to fix them then that's great (and from the changes he proposed when I chatted to him a few days ago, it sounds like he can).
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