spawntimers: the thread that will not die.

Discussion for Bani's Tournament Mod

Moderators: Forum moderators, developers

Locked
User avatar
kropa
Posts: 21
Joined: Sat Mar 20, 2004 8:52 am
Location: #eXcellence @ Quakenet
Contact:

Post by kropa »

All nice,especially hitboxes but spawntimer? :shock: Can`t ppl add few digits in memory, is it so hard?
When you kill 6 people in Unreal Tournament it is "MonsterKill", in Quake3 it is "Excellent", in Counter-Strike it is "Kicked by console"
guerilla
Posts: 3
Joined: Tue Jun 15, 2004 8:07 am

Post by guerilla »

kropa wrote:All nice,especially hitboxes but spawntimer? :shock: Can`t ppl add few digits in memory, is it so hard?
it's all about convenience baby
User avatar
Durinia
Posts: 51
Joined: Mon Oct 06, 2003 10:14 am

Post by Durinia »

it saves people from using a billion vstrs for their scripts that do spawntiming. Its still done manually just like all the scripted/external ones out there.
User avatar
=FF=im2good4u
Posts: 3821
Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:

Post by =FF=im2good4u »

Durinia wrote:it saves people from using a billion vstrs for their scripts that do spawntiming. Its still done manually just like all the scripted/external ones out there.
yep only a 10x easyer :D
User avatar
kropa
Posts: 21
Joined: Sat Mar 20, 2004 8:52 am
Location: #eXcellence @ Quakenet
Contact:

Post by kropa »

Durinia wrote:it saves people from using a billion vstrs for their scripts that do spawntiming
So it`s their problem tbh. U just need brain to calculate it :D
So after it we will see mortar script,cuz it`s easier and faster to build into etpro?
When you kill 6 people in Unreal Tournament it is "MonsterKill", in Quake3 it is "Excellent", in Counter-Strike it is "Kicked by console"
meLonF
Posts: 81
Joined: Tue Feb 24, 2004 8:18 am

Post by meLonF »

kropa wrote:
Durinia wrote:it saves people from using a billion vstrs for their scripts that do spawntiming
So it`s their problem tbh. U just need brain to calculate it :D
So after it we will see mortar script,cuz it`s easier and faster to build into etpro?
I can't see a spawntimer really being a problem at all. All good clans already either use a spawntimer script, external spawntimer or just watch the respawn clock and remember what time the enemy spawn ;)

either way it isn't a big change, but it does help level the playing field for those who don't know how to use one of the current spawntimers available
User avatar
Threshold
Posts: 293
Joined: Tue Dec 16, 2003 5:14 pm

Post by Threshold »

kropa wrote:
Durinia wrote:it saves people from using a billion vstrs for their scripts that do spawntiming
So it`s their problem tbh. U just need brain to calculate it :D
So after it we will see mortar script,cuz it`s easier and faster to build into etpro?
Please do not start this argument up again. There was pages and pages on this.
User avatar
=FF=im2good4u
Posts: 3821
Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:

Post by =FF=im2good4u »

Q wrote:How is the spawntimer working?
Counting downwards, or just saying the spawntime to the mates?
Syntax? 00:30 or 00/30...
it just counts down

iv used it during test i though it was /settimer <time in secrs>

/resettimer (resets the timer back to the full <time in secs>)
User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

Post by bani »

the division over the spawntimer is pretty deep :(
User avatar
RoadKillPuppy
Posts: 207
Joined: Thu Apr 08, 2004 9:21 am
Location: Belgium!
Contact:

Post by RoadKillPuppy »

bani wrote:the division over the spawntimer is pretty deep :(
Well, if that setting can be controlled by the server/league admin, then it's no ground for complaining...

RKP
User avatar
bani
Site Admin
Posts: 2780
Joined: Sun Jul 21, 2002 3:58 am
Contact:

Post by bani »

there's no way for server/league admins to block spawntimer scripts or external spawntimers. the etpro spawntimer doesnt do anything more than a script would do, so it hardly seems worth the effort when you arent going to stop anyone :?

if there's a problem with spawntimers, it should be fixed by addressing why spawntimers are bad, rather than trying to block them (which is impossible). fix it by making spawntimers pointless.
User avatar
aurellie
Posts: 30
Joined: Sat Feb 07, 2004 1:13 am

Post by aurellie »

That spawntimer thing is just stupid. After several new etpro releases we will not be using our brain at all...

my .02$
User avatar
Taikaviitta
Posts: 2
Joined: Sun Jul 04, 2004 11:18 pm

Post by Taikaviitta »

I think most players have concern that with built-in timer teams get enemyspawntime for free. Currently you have to scout spawntime first which is important task in tactics.
saebbysorglos
Posts: 11
Joined: Mon Feb 02, 2004 1:35 am

Post by saebbysorglos »

its not stupid.
because its not possible to stop it completly.
u can always use a spawntimer script.
i think its good, so everybody can use it or not.
nothing changes.
i was spawntimescipts in et
it is and it will be

some people i think dont know much about competition in et or have no idea which scripts are possible for et.

sry for my bad english
User avatar
aurellie
Posts: 30
Joined: Sat Feb 07, 2004 1:13 am

Post by aurellie »

some people i think dont know much about competition in et or have no idea which scripts are possible for et.
http://spqr-clan.com/forum/index.php?showforum=8

Tell me more about scripts please...

Maybe your brain is not fast enough to calculate t+30, or your very competitive clan does not use voice comm?

(sorry for flaming, but i just give some facts the same way you do :wink: )
Locked