Poor development? I agree the rounding error that made it FPS dependent was poor, but with the fixed physics, that error element is removed, same for everyone. No error there anymoreFella wrote:Yeah, trickjumping is fine and dandy to an exent but when it's taken to the limit of obviously taking advantage of some poor game development and especially when it obviously makes no sense at all, then yeah, it's really dumb.
Uhhh, no. Quake 3 was released (if I remember correctly) in 2000. Thats where the engine for ET and a whole bunch of other games stems from. Sure they've been tweaked, modified, enhanced, etc but essentially, they're Quake 3 engine games. And you're telling me that the game developers had NO IDEA that this trick jumping thing existed, after 4 years, and various teams making games based on this engine?Fella wrote:I think a lot of these jumps are nothing more than taking advantage of glitchy parts of the maps. The same type of glitches that will let you time warp, die if you sink into a wall, somehow end up underground and can shoot people from under the sand, etc..
I mean, I highly doubt the game developers (use Oasis for an example) said: "hey, lets make a nice map called Oasis and make it so that you have to blow a wall down or go through a tunnel to get into the back to blow the guns. But, let's also make it impossible to climb a ten foot wall to get over the top but yet make it so that someone can jump over it from another building"
Just after Oasis was finished, everyone realised "Ohh shit!!! What is this trick jump thing, I never knew that existed at all!!!!!! That's ruined our map that has..."
Not everyone is a fan of Splash Damages work, but give the guys some credit for heavens sake. I can't believe they didn't design their maps with at least an awareness that trick jumping is possible, even if they didn't intentionally create areas of the maps to be jumpable (and I don't believe wall jump is an accident, for one). Trick jumping has been around for so long, its a part of the game and I strongly believe developers have that in mind when they design these games. As someone pointed out, some games do have it removed from the code, so if its left in, its got to be on purpose, with it being so widely known about. And if its left in deliberately, it can hardly be called cheating or exploiting or a bug. Its like using the mg on Goldrush to kill Axis near the bank and being accused of cheating...(actually, I've had people shout that in game at me... ).
Its a skill. Scripts can only give you a series of commands, its never going to be flexible as a player will be. Ok, some cheap lame players are going to get a boost from using them, but they're cheating themselves of a skill that isn't actually that hard to learn, and will make them a better player.
The argument that jumping a wall isn't realistic, is frankly nonsense. Its a game. Respawning isn't realistic either, people aren't complaining about that being in there. ET isn't a game thats as heavily into realism as others in the genre, such as Call Of Duty. But, if you know what's possible, you know what to look out for when defending. Stacking against the oasis wall as far as I'm concerned should be allowed, I'm not sure what leagues don't allow that unless its under a general "no stacking beyond 2 people" rule. Planting round the back of the Oasis guns by stacking is blatently unfair, but any team that allows a team of Allies to build a human pyramid and hop over wall without noticing anything amiss is gonna lose anyway.
But the point is, if trickjumping is there intentionally, its use can't really be called an exploit. If someone can prove its a horrific accident that nobody intended, predicted or realised existed, bring it on. Till then, quit the complaining about something thats been a part of the engine for donkey's years and is intentional.