Feature request
Moderators: Forum moderators, developers
- Vaginomano
- Posts: 9
- Joined: Sat Jun 26, 2004 8:45 am
- Location: rushing for the gold
Feature request
I'll be brief.
Could you add a HUD option so engineers know how many landmines they can still deploy? Sometimes it's annoying when you're going to place one and discover that a teammate has placed the last team mine.
What do you think?
Could you add a HUD option so engineers know how many landmines they can still deploy? Sometimes it's annoying when you're going to place one and discover that a teammate has placed the last team mine.
What do you think?
Teach n00bs, don't kick them. You were a n00b once...
Re: Feature request
Rofl, how about looking at the ammo counter while you hold a mine?Vaginomano wrote:I'll be brief.
Could you add a HUD option so engineers know how many landmines they can still deploy? Sometimes it's annoying when you're going to place one and discover that a teammate has placed the last team mine.
What do you think?
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
no he is right i have encountd that prob aslo
you have to switch to a mine frist in witch you no longer hold your maschine gun / nade bomder so you aare weaked while it is sometimes useless since there are no mines to plant
and its specialy hard for ppl like me who use weaponnext so you goto nade,dyno bedfore you have it and then u goto knive,pistol before you have it again
i know its my prob i use weaponnext but since i usee the arrow keys the 1 to 7 bottuns are to far away
you have to switch to a mine frist in witch you no longer hold your maschine gun / nade bomder so you aare weaked while it is sometimes useless since there are no mines to plant
and its specialy hard for ppl like me who use weaponnext so you goto nade,dyno bedfore you have it and then u goto knive,pistol before you have it again
i know its my prob i use weaponnext but since i usee the arrow keys the 1 to 7 bottuns are to far away
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
=FF=im2weak4u wrote:no he is right i have encountd that prob aslo
you have to switch to a mine frist in witch you no longer hold your maschine gun / nade bomder so you aare weaked while it is sometimes useless since there are no mines to plant
and its specialy hard for ppl like me who use weaponnext so you goto nade,dyno bedfore you have it and then u goto knive,pistol before you have it again
i know its my prob i use weaponnext but since i usee the arrow keys the 1 to 7 bottuns are to far away
Yeah but if you think about it.
1.Med's run out of Needles and have to find out the hard way
2.Lt's bring out Ammo when the bar is at the bottem only to wait for it to slowly creep up
Both of those situation's you can get shot without your gun out..
It's a class hazzard. Man what's next? People asking for Ding's and Beep's when you hitting someone with bullets?
Seriously this game is about skill. Level of awareness. Not a counter/Sound for everything. You need to know what's going on..
The bar is always there !!Threshold wrote:2.Lt's bring out Ammo when the bar is at the bottem only to wait for it to slowly creep up
so why not just add it for med/engi like an additional bar with the max number on top of it. so you vcant see how much is left, but u can see that there is something left.
You are allowed to bind the weaponbank keys to other keys you know=FF=im2weak4u wrote: i know its my prob i use weaponnext but since i usee the arrow keys the 1 to 7 bottuns are to far away
I use the numpad myself. 1,2,3 are special's 1-3. Nice and close when you are an arrow user. Why not WASD I hear the others cry.. My hands are too big
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
i dont use wasd since i leanred myzel to use arrow keys
they dont got arrow marks on them for nothing
they dont got arrow marks on them for nothing
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
-
- Posts: 91
- Joined: Wed Jun 09, 2004 9:06 am
- Location: Czech republic
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
takes me 3 secs avarage since i usaly scrool over the weapon
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- Vaginomano
- Posts: 9
- Joined: Sat Jun 26, 2004 8:45 am
- Location: rushing for the gold