b_startround/b_endround >>> b_startmatch/b_endmatch

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[DD]ZeDoX
Posts: 48
Joined: Wed Jun 23, 2004 5:23 pm

b_startround/b_endround >>> b_startmatch/b_endmatch

Post by [DD]ZeDoX »

Noticed b_startround doesnt allways work. (sorry can't be more specific)

I have an idea...

b_startmatch
b_endmatch

EXAMPLE:

Code: Select all

b_startmatch "say gl & hf; autorecord"
b_endmatch "say thanks for games; stoprecord"
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EagleReloaded
Posts: 278
Joined: Fri Nov 19, 2004 9:15 pm
Location: Sydney, Australia

Post by EagleReloaded »

I'd say that's a lot harder to implement. Rounds are far more easily identified. How do you define when a match ends? It's dependant on the number of rounds needed to win in different leagues, whether draws count and what they count as, you'd need new server side cvars to signal that stuff and then clientside ones to keep track of whether team A or B won the preceeding maps etc.

I haven't noticed b_beginRound failing but I've added an echo to make sure of it, try and see if/when it fails.
Some people play tennis, I erode the human soul.
[DD]ZeDoX
Posts: 48
Joined: Wed Jun 23, 2004 5:23 pm

Post by [DD]ZeDoX »

EagleReloaded wrote:I haven't noticed b_beginRound failing but I've added an echo to make sure of it, try and see if/when it fails.
is there no way to detect 2nd/3rd/4th rounds, before the match starts and adjust it accordingly.

Erm, i think it was at the start of round 2.
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