Discussion for Bani's Tournament Mod
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squadjot
Posts: 378 Joined: Tue Feb 10, 2004 9:49 am
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by squadjot » Wed Dec 29, 2004 6:25 am
The idea would be like: when theres 5 secs left before next teamspawn (ur own team) ..the spawntime digits (the lightblue) ..would change color to..something else
..yellow for an example.
this idea would be nice for ammo also.. (known form many games).. when u have only 5 bullets left..ur ammo digits gets red..
Ragnar_40k
Posts: 394 Joined: Thu Mar 18, 2004 5:18 pm
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by Ragnar_40k » Wed Dec 29, 2004 6:32 am
How about an audio count down? Or auto self kill the entire team at 1 sec.?
The Emperor watch over you.
squadjot
Posts: 378 Joined: Tue Feb 10, 2004 9:49 am
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by squadjot » Wed Dec 29, 2004 6:36 am
i dont think the request is wack enough to throw sarcasm at it ? ..is it?
SnowWhite
Posts: 22 Joined: Wed Dec 08, 2004 7:15 am
Location: Sweden
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by SnowWhite » Wed Dec 29, 2004 7:33 am
Would be quite useful, unless you're colorblind or have a monitor size of a pea.
A sudden change in color attracts attention, and you can see that the digits are changing color with your peripheral vision, which lets you keep the eys on the center of the screen. GUI design 1-0-1...
Deus
Posts: 1053 Joined: Fri Mar 12, 2004 2:24 am
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by Deus » Wed Dec 29, 2004 8:01 am
and again the "ammo when pointing on a teammate" feature comes up my mind
=FF=im2good4u
Posts: 3821 Joined: Wed Feb 05, 2003 7:30 am
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by =FF=im2good4u » Wed Dec 29, 2004 8:33 am
i kind of like the idea
but the auto self kil an entire team is better LoL
[DD]ZeDoX
Posts: 48 Joined: Wed Jun 23, 2004 5:23 pm
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by [DD]ZeDoX » Wed Dec 29, 2004 8:57 am
I suppose, but so long as the bar isnt as big as the medi bar.
Or if the medi bar height is halfed to add in the ammo below it.
squadjot
Posts: 378 Joined: Tue Feb 10, 2004 9:49 am
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by squadjot » Wed Dec 29, 2004 9:37 am
[DD]ZeDoX wrote: Or if the medi bar height is halfed to add in the ammo below it.
something like that, yes
Last edited by
squadjot on Wed Dec 29, 2004 9:38 am, edited 1 time in total.
ouroboro
Posts: 662 Joined: Mon Jul 26, 2004 6:52 pm
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by ouroboro » Wed Dec 29, 2004 9:38 am
just copy how OSP did it in rtcw. it worked fine there. cant find a screenshot and am too lazy to start rtcw
go see for urself, it's pretty sweet
Please direct all gameplay-changing feature requests
here .
dA*Rogue
Posts: 201 Joined: Fri Dec 26, 2003 3:18 am
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by dA*Rogue » Thu Dec 30, 2004 6:53 pm
I don't mind this suggestion. Three seconds left would probably be better though. Not really important, but not worth berating the author over either.