Variables in chat like in Q3, etc.
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Variables in chat like in Q3, etc.
It would be nice if etpro included a variables system in the chat like in Q3, ETF, etc.
Example in ETF:
$h - Speaker's Health
$a - Speaker's Armor // useless in ET
$l - Speaker's Current Location // OK with ETpro 3.2.0
$d - Speaker's Location of Last Death
$t - Speaker's Team (Red, Blue, Yellow, or Green, in white text)
$c - Speaker's Team Color ("Red Team" etc. in colored text)
$g - Speaker's Disguise status (really only valid for agents)
$s - Speaker's Current Class
$n - Speaker's Name
$r - Reader's Name
--
Add #a - Speaker's Ammo for ETpro.
Example in ETF:
$h - Speaker's Health
$a - Speaker's Armor // useless in ET
$l - Speaker's Current Location // OK with ETpro 3.2.0
$d - Speaker's Location of Last Death
$t - Speaker's Team (Red, Blue, Yellow, or Green, in white text)
$c - Speaker's Team Color ("Red Team" etc. in colored text)
$g - Speaker's Disguise status (really only valid for agents)
$s - Speaker's Current Class
$n - Speaker's Name
$r - Reader's Name
--
Add #a - Speaker's Ammo for ETpro.
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only this has been discussed over befoe but somehow didn get tru i think
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Re: Variables in chat like in Q3, etc.
Tbh, in a match you would probably be better off talking to your teammates over comms for assistance rather than spamming the chatbox?thompier wrote:It would be nice if etpro included a variables system in the chat like in Q3, ETF, etc.
Plus with the addition of Fireteam Locations, if no one has noticed you need assistance yet, you simply need to tell them and the location will already be known.
Re: Variables in chat like in Q3, etc.
Not really. Only one person at a time can speak in coms. So transfering some of that load to chat would be a good thing.nihilist wrote: Tbh, in a match you would probably be better off talking to your teammates over comms for assistance rather than spamming the chatbox?
send lawyers, guns and money
Re: Variables in chat like in Q3, etc.
I doubt this is true. In our Teamspeak channel we can blabber all thru each other tbh. Someguy even broadcasts his MP3s from time to time (not during a match thank god for that).SCDS_reyalP wrote:Not really. Only one person at a time can speak in coms. So transfering some of that load to chat would be a good thing.nihilist wrote: Tbh, in a match you would probably be better off talking to your teammates over comms for assistance rather than spamming the chatbox?
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
the question is: do you understand eachother if you are all blabbering
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yep thats the variables that could be usefull. and maybe addDG wrote:/me presses F1
certainly i can imagine these being useful
$h - Speaker's Health
$a - Speaker's Armor // useless in ET <-could be main weapon ammo (clips?).
$l - Speaker's Current Location // OK with ETpro 3.2.0
$d - Speaker's Location of Last Death
Code: Select all
#E - Enemy presence
Detailed information on all enemies in your FOV:
"2 enemies", "EFC", "Enemy QUAD plus 1", etc
and another thing of cpma:
Code: Select all
coach Switches to "coach" specator mode (after being
invited to the team), or reinitializes coach's
multi-player view of the coached team. Coaches
can teamchat, issue timeouts, teamready, etc.
with or for the team just as if they were a
playing member of the team, but they can only
spectate the coached team.
coachdecline Declines a "coach" invitation, or resigns
coach status for a team if already a coach.
coachinvite <player_id> Invites a player to "coach" the team.
coachkick <player_id> Removes a previously invited coach from a team.
Could find more usefull things (like teamname, thus naming demos automaticly putting them in a folder of the date the demo is recorded and all this stuff) but they have been suggested before
i'd argue against "#E - Enemy presence" detecting the number of enemies.
Dunno what the fascination is with saying everything that could be communicated over comms will and/or should be communicated over comms. I hated everyone talking constantly on comms when it wasnt necessary, and found vchats can sometimes be (e.g. for ammo etc) far more efficient, as could some binds. I find it much easier to hear footsteps, reloads etc over other game sounds than over noise from voice comms.
Anyway, if bind option is there, doesnt mean u cant use comms if you prefer to.
Dunno what the fascination is with saying everything that could be communicated over comms will and/or should be communicated over comms. I hated everyone talking constantly on comms when it wasnt necessary, and found vchats can sometimes be (e.g. for ammo etc) far more efficient, as could some binds. I find it much easier to hear footsteps, reloads etc over other game sounds than over noise from voice comms.
Anyway, if bind option is there, doesnt mean u cant use comms if you prefer to.
well tbh apart from "turn off that damn music" nothing constructive comes out of it nofretn wrote:the question is: do you understand eachother if you are all blabbering
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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