Variables in chat like in Q3, etc.

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thompier
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Variables in chat like in Q3, etc.

Post by thompier »

It would be nice if etpro included a variables system in the chat like in Q3, ETF, etc.

Example in ETF:

$h - Speaker's Health
$a - Speaker's Armor // useless in ET
$l - Speaker's Current Location // OK with ETpro 3.2.0
$d - Speaker's Location of Last Death
$t - Speaker's Team (Red, Blue, Yellow, or Green, in white text)
$c - Speaker's Team Color ("Red Team" etc. in colored text)
$g - Speaker's Disguise status (really only valid for agents)
$s - Speaker's Current Class
$n - Speaker's Name
$r - Reader's Name

--

Add #a - Speaker's Ammo for ETpro.
DG
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Post by DG »

/me presses F1

certainly i can imagine these being useful
$h - Speaker's Health
$a - Speaker's Armor // useless in ET <-could be main weapon ammo (clips?).
$l - Speaker's Current Location // OK with ETpro 3.2.0
$d - Speaker's Location of Last Death
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=FF=im2good4u
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Post by =FF=im2good4u »

only this has been discussed over befoe but somehow didn get tru i think
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gotenks
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Post by gotenks »

yeah shrubet has something like this... i think it'll lead to too much spammage (like the last kill comment shrub has) but health and things like that would be cool, but more of a likeable addition then a nessicary implimentation
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nihilist
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Re: Variables in chat like in Q3, etc.

Post by nihilist »

thompier wrote:It would be nice if etpro included a variables system in the chat like in Q3, ETF, etc.
Tbh, in a match you would probably be better off talking to your teammates over comms for assistance rather than spamming the chatbox?

Plus with the addition of Fireteam Locations, if no one has noticed you need assistance yet, you simply need to tell them and the location will already be known.
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Post by >>steven! »

i think its a good idea and with spam protection on it wont lead to spammage; and afterall this is a comp mod where spammage should not be a problem
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ReyalP
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Re: Variables in chat like in Q3, etc.

Post by ReyalP »

nihilist wrote: Tbh, in a match you would probably be better off talking to your teammates over comms for assistance rather than spamming the chatbox?
Not really. Only one person at a time can speak in coms. So transfering some of that load to chat would be a good thing.
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deej
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Re: Variables in chat like in Q3, etc.

Post by deej »

SCDS_reyalP wrote:
nihilist wrote: Tbh, in a match you would probably be better off talking to your teammates over comms for assistance rather than spamming the chatbox?
Not really. Only one person at a time can speak in coms. So transfering some of that load to chat would be a good thing.
I doubt this is true. In our Teamspeak channel we can blabber all thru each other tbh. Someguy even broadcasts his MP3s from time to time (not during a match thank god for that).
Our servers now run on 64 bit steroids. Point your ET to:
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fretn
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Post by fretn »

the question is: do you understand eachother if you are all blabbering ;)
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wipeout
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Post by wipeout »

DG wrote:/me presses F1

certainly i can imagine these being useful
$h - Speaker's Health
$a - Speaker's Armor // useless in ET <-could be main weapon ammo (clips?).
$l - Speaker's Current Location // OK with ETpro 3.2.0
$d - Speaker's Location of Last Death
yep thats the variables that could be usefull. and maybe add

Code: Select all

#E - Enemy presence
Detailed information on all enemies in your FOV&#58;
"2 enemies", "EFC", "Enemy QUAD plus 1", etc
to this list.

and another thing of cpma:

Code: Select all

coach                   Switches to "coach" specator mode &#40;after being
                        invited to the team&#41;, or reinitializes coach's
                        multi-player view of the coached team.  Coaches
                        can teamchat, issue timeouts, teamready, etc.
                        with or for the team just as if they were a
                        playing member of the team, but they can only
                        spectate the coached team.

coachdecline            Declines a "coach" invitation, or resigns
                        coach status for a team if already a coach.

coachinvite <player_id> Invites a player to "coach" the team.

coachkick <player_id>   Removes a previously invited coach from a team.
if you would combine this with shoutcaster features so that the coach is able to see all the mines (t)his team has planted and see everyone (of this team) on the map i guess it could be a good feature for someone speccing the match to help coordinating the team (if it is necessary). So basicly it would be like he is on this team but beeing all the time in limbo.

Could find more usefull things (like teamname, thus naming demos automaticly putting them in a folder of the date the demo is recorded and all this stuff) but they have been suggested before :P
kekkyoku
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Post by kekkyoku »

These variables would be cool in ET.
DG
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Post by DG »

i'd argue against "#E - Enemy presence" detecting the number of enemies.

Dunno what the fascination is with saying everything that could be communicated over comms will and/or should be communicated over comms. I hated everyone talking constantly on comms when it wasnt necessary, and found vchats can sometimes be (e.g. for ammo etc) far more efficient, as could some binds. I find it much easier to hear footsteps, reloads etc over other game sounds than over noise from voice comms.

Anyway, if bind option is there, doesnt mean u cant use comms if you prefer to.
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deej
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Post by deej »

fretn wrote:the question is: do you understand eachother if you are all blabbering ;)
well tbh apart from "turn off that damn music" nothing constructive comes out of it no :lol:
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
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Mystiqq
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Post by Mystiqq »

The location var and possibly health would be useful and perhaps other ET specific stuff...
Titanium^Angel
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Post by Titanium^Angel »

I asked for this stuff way back in day to be added in OSP for RTCW.. didnt happen then and prolly wont happen now. Chat macros i think they're called.. cant remember.
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