Kendle wrote:Heavy weapons and Field-Ops have been extremely limited. XP locked at Level0 (so no faster recharge for either) and ALL heavies are limited to 1 per team, as are rifle 'nades.
Ermm...
Sorry to but in Ken m8, but I thought heavies have been (sensibly imho) limited to 1 per team for a long time now. And afaik, you cant level up in Heavy Weapons with the old config afaik, as level1 is set to 140, which you will next to never get in a cw.
And, imo, the 'med bonus' is becoming slightly weaker and weaker, but you don't see it. More teams are using less meds to get more fdops for ammo, thus the Attack is using less meds more fdops, and same with the defense.
The configs are probably in favour of more teamplay orientated ET, and therefore DEFINATLY wouldn't work on pubs, infact, I would rather play on a server that still allows level1, than locked at 0, because you wont have ammo due to no teamplay.
RE: The fdops issue. I do believe something has to be changed as far as, fe, charge bar per airstrike, as the role is now severly threatened. I am also one of those who is in favour of weakining (NOTE: weakening is not removing) the ammo cabinets, to allow fdops to get a better ammo giving role, but if that is the case, he needs to get a) faster charge time or b) ability to throw astrike at half bar.
Sorry for the length, but imo, the new CB config isn't all that bad, but I do see where a lot of the different views are coming from.
Respectfully. MeeZ.