The gib hitbox is its normal fixed size, it does not follow the death animation.EagleReloaded wrote: The dying thing is a good point as well. The question is, does the hitbox you need to gib shift up to standing with the animation, or are they separate?
I wouldn't mind if you couldn't shoot while going prone/unprone (it would make sense for that to count as pronemoving), but as far as I can tell, the only argument presented to support it is OMG IT SO LAMZORZ!!!!1111. I find getting killed annoying pretty much no matter how it is done. That doesn't mean that I lobby the etpro team to remove all those things that get me killed from ET.
@kendle
cg_weaponcyledeley does *not* affect the time it actually takes to change weapons, which is fixed on the server. It deals with how quickly the client will notice weapon change requests. Non-zero values are only useful if you hold down a key to scroll through weapons. if you change too quickly (e.g bind x weaponbank 1 ; weaponbank 2) you will just switch to the last one, assuming you have ammo for it)