Headshot Mode

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Locked_On
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Headshot Mode

Post by Locked_On »

Does headshot mode in any way change the hit boxes. One of my friends seems to be able to get more headshots in regular mode than in headshot mode. Just curious if it is in her head or game design.
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=FF=im2good4u
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Post by =FF=im2good4u »

i hope not lol
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ReyalP
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Post by ReyalP »

If it did, that would defeat the whole purpose of headshot mode. Make sure that you use the same setting of b_realhead in both cases.
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Locked_On
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Post by Locked_On »

Yes, I told her it was probably in her head.
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hiro
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Post by hiro »

is there any way to make headshot mode votable? just for values of 1 & 0, the rest are rarely required.
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ReyalP
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Post by ReyalP »

hiro wrote:is there any way to make headshot mode votable? just for values of 1 & 0, the rest are rarely required.
You could make a headshot mode .config, and have that votable.
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[MoB]Seany
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Post by [MoB]Seany »

SCDS_reyalP wrote:
hiro wrote:is there any way to make headshot mode votable? just for values of 1 & 0, the rest are rarely required.
You could make a headshot mode .config, and have that votable.
Yah, thats best way to do it..
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Decade
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Post by Decade »

Actually I also had the impression that it's much harder to get headshots in headshot mode, frequently in this mode I can waste a full clip of 30 bullets without hitting once. :shock:
Two possible reasons:
1) you can't use hitsounds to guide your aim (since bodyshots don't produce hitsounds)
2) if you can't hit the head immediately you keep shooting until the clip is empty, and the accuracy of the weapon gets very bad after the first 5-10 shots (while in normal mode you usually don't shoot more than 10 shots in a row, enough to kill an opponent)
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ReyalP
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Post by ReyalP »

Another possibility is that there is a bug in headshot mode (e.g. b_realhead wasn't correctly integrated, or whatever.).

If it really seems wrong, some controlled testing and demos might be in might give you a conclusion one way or the other.
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[MoB]Seany
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Post by [MoB]Seany »

Decade wrote:Actually I also had the impression that it's much harder to get headshots in headshot mode, frequently in this mode I can waste a full clip of 30 bullets without hitting once. :shock:
Two possible reasons:
1) you can't use hitsounds to guide your aim (since bodyshots don't produce hitsounds)
2) if you can't hit the head immediately you keep shooting until the clip is empty, and the accuracy of the weapon gets very bad after the first 5-10 shots (while in normal mode you usually don't shoot more than 10 shots in a row, enough to kill an opponent)
I dont use hitsounds to aim..I just place my crosshair over their head and shoot...if Its not making a sound I adjust till it is.
Also, try shooting in shorter bursts..
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Post by bacon »

[MoB]Seany wrote:I dont use hitsounds to aim..I just place my crosshair over their head and shoot...if Its not making a sound I adjust till it is.
Also, try shooting in shorter bursts..
Way to contradict yourself...
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WeblionX
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Post by WeblionX »

It seems more like he doesn't use them to figure out where the head is, rather he uses his eyes for that and then fine-tunes using hitsounds. Now, sometimes you're behind a shrubbery, in which case you're probably not planning on hitting someone anyway.
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EagleReloaded
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Post by EagleReloaded »

He could also be using b_hitSounds 2 which only plays a sound for headshots iirc.

The way to test this is simple:

g_debugBullets 1
cg_railTrailTime 10000

See if the boxes are actually difficult at all or if it's all in your heads.
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